Experimenting With Voxel Game Optimization
Hey guys I was following a voxel tutorial that had no optimization. The terrain is generated with a Perlin Noise with one layer of grass, then dirt, then some stone. It is 128 x 15 x 128 generated voxels. Here is my optimization.
Comments
FacticiusVir
29. Nov 2015 · 21:54 UTC
Most voxel engines I’ve seen group the voxels into chunks (somewhere around 16x16x16), loading & rendering the voxels as one large mesh; I’ve always found Unity is a lot happier dealing with a smaller number of complex GameObjects than thousands of simple ones.
pogo575
29. Nov 2015 · 23:21 UTC
Nice culling. Merging will be your friend. Then you can worry about rasterizing that beast.