Can't Get No Sacrifaction: Post-Mortem
A big thank you to everybody who has played and rated Can't Get No Sacrifaction -- I really appreciate all of your feedback! I think there's a pretty solid consensus at this point on what worked and what didn't...
The Good
- The sacrifice system. I spent a long time (too long) on the UI for this, and other game mechanics definitely suffered as a result. But the underlying system is solid, and deserves further exploration.
- The opening cutscene. If I learnt one thing from my LD42 entry Shrinking Panes, it's that a few small textboxes can completely change a game -- and they saved me again this time. At the end of Day 2, Sacrifaction looked like this:
...the player was a circle shooting at squares for no reason whatsoever, and it didn't make any sense. Then I wrote "That's right -- Kurt Fasthold is THE SACRIFICER."; suddenly I had a character, a plot, an opening cutscene and a chance at scoring some Humor points. :laughing: - The music :musical_score:. As infuriating music loops go, I'm pretty proud of this one. Despite being only two bars long, it's easily my most complex score to date. Perhaps I'm kidding myself, but it even sounds (to me) like it's genre-appropriate!
The Bad
- The physics. If I had a dollar for everybody who said "Why does the character slide around!?" I'd have about $20.
- The resolution. My previous forays into 2D Unity games have all been plagued by strange artifacts arising from incorrect camera settings, poor sprite sizes, etc; I tried very hard this time to ensure that there were no strange visual bugs, but ended up having to lock things to 1024x768 to make it work. This is clearly an area where I need to practice, if I'm going to continue to aim for pixel-perfect games.
- The difficulty. Since the player starts with all of their powers intact and the enemies are very stupid, it's easy to win simply by spamming the gun. The other powers (in particular the sword) are too difficult to use, and this makes choosing which power(s) to sacrifice at each step too obvious.
If you're still here, thanks for reading! And if you haven't played Can't Get No Sacrifaction yet, please do; I make a point of playing and rating the games of anybody that leaves good feedback, and I'm looking for more games to play!
...the player was a circle shooting at squares for no reason whatsoever, and it didn't make any sense. Then I wrote "That's right -- Kurt Fasthold is THE SACRIFICER."; suddenly I had a character, a plot, an opening cutscene and a chance at scoring some Humor points. :laughing: