Download only game, good idea for Ludum Dare?
I have been thinking of making this LD game in C++ and SFML, instead of on Phaser.
The only problem is that SFML cannot be deployed into the web (I believe SDL can, but i prefer SFML), also, compiling to other platforms can be hard (I have a Linux machine, but it takes some time to set up the compiler, etc…), so what do you think?
Do you recommend making the game “offline” only?
Cheers!
Comments
29. Nov 2015 · 16:04 UTC
I don’t think it matters too much. The rating system is designed to find the games with the least number of ratings and encourage people to rate those. Everyone needs to rate at least 20 games to qualify for a rating themselves. So in the end, most people sit down and seriously rate a bunch of games, meaning that they’re not discouraged by having to download and install something.
29. Nov 2015 · 16:57 UTC
I think there is no problem with offline version only.
TajamSoft
29. Nov 2015 · 17:44 UTC
Thank you 

29. Nov 2015 · 18:09 UTC
Personally, If I come across offline only games, I always try and play them in a VM (you know, just in-case), and I’m sure I’m not the only one.
prankard
30. Nov 2015 · 10:48 UTC
Hey,