Making of "NoooooMan" (Part I)

Hi people! I’m Pedro Fuentes game designer, and with Sergio Martinez (programmer) and Daniel Gomez (artist) we made the game “NoooooMan”. NMLASTa.gif

The Idea

The idea is inspired by the popular action scenes in movies in which one person sacrifices himself, saying NOOOOOOOOOoooooo and stops a projectile (perfect for the theme “Sacrifices must be made”). TMzn.gif SimplisticFakeGelada-size_restricted.gif

With these scenes, we have a clear overview about the game, the camera position, the character (in front of the camera), the guns, and the civils (innocents), pretty similar to penalty kicks in games. NomanIdeaLow.jpg NomanIdeaLow1.jpg

Concepts and mockups about the game

The evolution of the game

It is important to focus on the core game and the main mechanics at the beginning, and later, iterate step by step, here you can see the evolution of the game: 02.gif

First Prototype (focus on the core game: character movement and the time behaviour -bullet time-)

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Prototype v3 (focus on bullets and guns behaviour)

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Early version of the game (focus on the innocents behaviour and win/game over condition).

NMLASTa.gif

Actual version of the game

The next days we will explain in another posts the visuals, the tools and another details that we use in the game.

If you’re interested, check it out here (the game is available for web browser, Windows and MacOSX. Enjoy! I can play and rate some other games too.) https://ldjam.com/events/ludum-dare/43/noooooman

Thanks for playing! And Merry Christmas everyone!