{"author_link":"\/users\/tudvari","author_name":"Tudvari","author_uid":"tudvari","comments":[],"epoch":1545500481,"event":"LD43","format":"md","ldjam_node_id":137774,"likes":4,"metadata":{"p_key":"127306","p_author":"Tudvari","p_authorkey":"1036138","p_urlkey":"343428","p_title":"Just finished the workflow of creating destructible voxel models!","p_cat":"LDJam ","p_event":"LD43","p_time":"1545500481","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1036138","us_name":"Tudvari","us_username":"tudvari","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":5,"author":36138,"body":"After finishing my exams and my Ludum Dare post mortem, I had finally time to work on **\"Siege Game\"**.\n\nI managed to create a workflow which lets me **transform any voxel model into destructible Unity3D prefabs under 30 seconds. ** And I'm a bit happy about it, so I thought I should share my joy :smile: \n\n(And it's pretty useful because the player's build system is nearly completed :wink: )\n\nhttps:\/\/www.youtube.com\/watch?v=5Mk2JRpiY-E\n\nI'd gladly answer any questions and feedback is appreciated!","comments":2,"comments-timestamp":"2018-12-25T14:06:04Z","created":"2018-12-22T17:25:32Z","files":[],"files-timestamp":0,"id":137774,"love":4,"love-timestamp":"2018-12-23T12:27:44Z","meta":[],"modified":"2018-12-25T14:06:04Z","name":"Just finished the workflow of creating destructible voxel models!","node-timestamp":"2018-12-22T17:45:11Z","parent":121193,"parents":[1,5,9,120415,121193],"path":"\/events\/ludum-dare\/43\/$121193\/just-finished-the-workflow-of-creating-destructible-voxel-models","published":"2018-12-22T17:41:21Z","scope":"public","slug":"just-finished-the-workflow-of-creating-destructible-voxel-models","subsubtype":"","subtype":"","type":"post","version":414995},"node_metadata":{"n_key":"137774","n_urlkey":"343428","n_parent":"121193","n_path":"\/events\/ludum-dare\/43\/$121193\/just-finished-the-workflow-of-creating-destructible-voxel-models","n_slug":"just-finished-the-workflow-of-cr","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"36138","n_created":"1545499532","n_modified":"1545746764","n_version":"414995","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/$121193\/just-finished-the-workflow-of-creating-destructible-voxel-models","text":"After finishing my exams and my Ludum Dare post mortem, I had finally time to work on **\"Siege Game\"**.\n\nI managed to create a workflow which lets me **transform any voxel model into destructible Unity3D prefabs under 30 seconds. ** And I'm a bit happy about it, so I thought I should share my joy :smile: \n\n(And it's pretty useful because the player's build system is nearly completed :wink: )\n\nhttps:\/\/www.youtube.com\/watch?v=5Mk2JRpiY-E\n\nI'd gladly answer any questions and feedback is appreciated!","title":"Just finished the workflow of creating destructible voxel models!","wayback_source":[]}