{"author_link": "/users/illabom", "author_name": "IllaBom", "author_uid": "illabom", "comments": [], "epoch": 1545677888, "event": "LD43", "format": "md", "ldjam_node_id": 137867, "likes": 2, "metadata": {"p_key": "127351", "p_author": "IllaBom", "p_authorkey": "1015180", "p_urlkey": "343473", "p_title": "Lets get to 20 ratings!", "p_cat": "LDJam ", "p_event": "LD43", "p_time": "1545677888", "p_likes": "2", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1015180", "us_name": "IllaBom", "us_username": "illabom", "event_start": "1543536000", "event_key": "71", "event_name": "LD 43"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD43", "removed_author": false}, "_superparent": 120415, "_trust": 1, "author": 15180, "body": "We were a little disappointed in the result of the game. We aimed really high and didnt quite hit our target. We learned a lot during the process of making the game though and thats what its all about.\n\n![menu.png](///raw/c4b/3/z/1f8bf.png)\n\n\n![mino.png](///raw/c4b/3/z/1f8c0.png)\n\n\nthe combat and animations dont have that polished feel like we wanted. If anyone has any tips to improve these I'd love to hear. This project was a big stretch for us but we had fun making it", "comments": 2, "comments-timestamp": "2018-12-25T01:37:34Z", "created": "2018-12-24T18:57:50Z", "files": [], "files-timestamp": 0, "id": 137867, "love": 2, "love-timestamp": "2018-12-27T00:55:18Z", "meta": [], "modified": "2018-12-27T00:55:18Z", "name": "Lets get to 20 ratings!", "node-timestamp": "2018-12-24T18:58:25Z", "parent": 127127, "parents": [1, 5, 9, 120415, 127127], "path": "/events/ludum-dare/43/graveyard-gladiator/lets-get-to-20-ratings", "published": "2018-12-24T18:58:08Z", "scope": "public", "slug": "lets-get-to-20-ratings", "subsubtype": "", "subtype": "", "type": "post", "version": 415272}, "node_metadata": {"n_key": "137867", "n_urlkey": "343473", "n_parent": "127127", "n_path": "/events/ludum-dare/43/graveyard-gladiator/lets-get-to-20-ratings", "n_slug": "lets-get-to-20-ratings", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "15180", "n_created": "1545677870", "n_modified": "1545872118", "n_version": "415272", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/43/graveyard-gladiator/lets-get-to-20-ratings", "text": "We were a little disappointed in the result of the game. We aimed really high and didnt quite hit our target. We learned a lot during the process of making the game though and thats what its all about.\n\n![menu.png](///raw/c4b/3/z/1f8bf.png)\n\n\n![mino.png](///raw/c4b/3/z/1f8c0.png)\n\n\nthe combat and animations dont have that polished feel like we wanted. If anyone has any tips to improve these I'd love to hear. This project was a big stretch for us but we had fun making it", "title": "Lets get to 20 ratings!", "wayback_source": []}