{"author_link":"\/users\/peterfonts","author_name":"peterfonts","author_uid":"peterfonts","comments":[],"epoch":1545930524,"event":"LD43","format":"md","ldjam_node_id":137975,"likes":7,"metadata":{"p_key":"127410","p_author":"peterfonts","p_authorkey":"1124464","p_urlkey":"343532","p_title":"Making of NoooooMan (Part II)","p_cat":"LDJam ","p_event":"LD43","p_time":"1545930524","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1124464","us_name":"peterfonts","us_username":"peterfonts","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":124464,"body":"Hi people! I\u2019m Pedro Fuentes, Game designer, and with Sergio Martinez (programmer) and Daniel Gomez (artist) we made the game \u201cNoooooMan\u201d. In the last post I explained the Idea and the Evolution of the game (you can see the previous post here --> https:\/\/ldjam.com\/events\/ludum-dare\/43\/noooooman\/making-of-noooooman-part-i). In this post I will explain the visuals of the game.\n![NMLASTa.gif](\/\/\/raw\/036\/e1\/z\/1fcfa.gif)\n\n# The Visuals\n\nFor the concept of NoooooMan, as the main character we made a loser hero, but he tries to do good things and sacrifices his life. We made Noooooman fat, short and with \u201cinnocent\u201d colors like white and yellow.\n![NooomanConceptLow.jpg](\/\/\/raw\/036\/e1\/z\/1fd02.jpg)\n> NoooooMan concept by Daniel Gomez\n\nWith the civilians, we used as a reference Superman proportions: big hands, huge body, strong constitution, etc. With this, we created a good, strange and hilarious  contrast between NoooooMan and the civilians.\n![civils.jpg](\/\/\/raw\/036\/e1\/z\/1fd03.jpg)\n> Civil concept by Daniel Gomez\n\nWe used for the environment references like the Wayne\u2019s Mansion (Batman). With this environment, it is coherent adding the cutlery props like tray and spoons. Also, we did the modular drawers to reuse a lot of pieces and have a lot of variants.\n ![wardroves1.jpg](\/\/\/raw\/036\/e1\/z\/1fcfe.jpg) ![cutleryprops.jpg](\/\/\/raw\/036\/e1\/z\/1fd00.jpg)\n> Environment props by Daniel Gomez\n\nAt last, we animated the characters using Spine.\n![NoooManSpine.jpg](\/\/\/raw\/036\/e1\/z\/1fd05.jpg) ![noman_gif.gif](\/\/\/raw\/036\/e1\/z\/1fd06.gif)\n![CivilScare.gif](\/\/\/raw\/036\/e1\/z\/1fd07.gif) ![CivilFall.gif](\/\/\/raw\/036\/e1\/z\/1fd08.gif)\n> Character animations by Daniel Gomez\n\nIn the next days we will explain in another posts the tools and another details that we used in the game.\n\nIf you\u2019re interested, check it out here. The game is available for web browser, Windows and MacOSX. Enjoy! (I can play and rate some other games too). https:\/\/ldjam.com\/events\/ludum-dare\/43\/noooooman\n\nThanks for playing! And Merry Christmas everyone!","comments":0,"created":"2018-12-27T16:40:02Z","files":[],"files-timestamp":0,"id":137975,"love":7,"love-timestamp":"2018-12-28T09:37:23Z","meta":[],"modified":"2018-12-28T09:37:23Z","name":"Making of NoooooMan (Part II)","node-timestamp":"2018-12-27T17:08:44Z","parent":130463,"parents":[1,5,9,120415,130463],"path":"\/events\/ludum-dare\/43\/noooooman\/making-of-noooooman-part-ii","published":"2018-12-27T17:08:44Z","scope":"public","slug":"making-of-noooooman-part-ii","subsubtype":"","subtype":"","type":"post","version":415590},"node_metadata":{"n_key":"137975","n_urlkey":"343532","n_parent":"130463","n_path":"\/events\/ludum-dare\/43\/noooooman\/making-of-noooooman-part-ii","n_slug":"making-of-noooooman-part-ii","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"124464","n_created":"1545928802","n_modified":"1545989843","n_version":"415590","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/noooooman\/making-of-noooooman-part-ii","text":"Hi people! I\u2019m Pedro Fuentes, Game designer, and with Sergio Martinez (programmer) and Daniel Gomez (artist) we made the game \u201cNoooooMan\u201d. In the last post I explained the Idea and the Evolution of the game (you can see the previous post here --> https:\/\/ldjam.com\/events\/ludum-dare\/43\/noooooman\/making-of-noooooman-part-i). In this post I will explain the visuals of the game.\n![NMLASTa.gif](\/\/\/raw\/036\/e1\/z\/1fcfa.gif)\n\n# The Visuals\n\nFor the concept of NoooooMan, as the main character we made a loser hero, but he tries to do good things and sacrifices his life. We made Noooooman fat, short and with \u201cinnocent\u201d colors like white and yellow.\n![NooomanConceptLow.jpg](\/\/\/raw\/036\/e1\/z\/1fd02.jpg)\n> NoooooMan concept by Daniel Gomez\n\nWith the civilians, we used as a reference Superman proportions: big hands, huge body, strong constitution, etc. With this, we created a good, strange and hilarious  contrast between NoooooMan and the civilians.\n![civils.jpg](\/\/\/raw\/036\/e1\/z\/1fd03.jpg)\n> Civil concept by Daniel Gomez\n\nWe used for the environment references like the Wayne\u2019s Mansion (Batman). With this environment, it is coherent adding the cutlery props like tray and spoons. Also, we did the modular drawers to reuse a lot of pieces and have a lot of variants.\n ![wardroves1.jpg](\/\/\/raw\/036\/e1\/z\/1fcfe.jpg) ![cutleryprops.jpg](\/\/\/raw\/036\/e1\/z\/1fd00.jpg)\n> Environment props by Daniel Gomez\n\nAt last, we animated the characters using Spine.\n![NoooManSpine.jpg](\/\/\/raw\/036\/e1\/z\/1fd05.jpg) ![noman_gif.gif](\/\/\/raw\/036\/e1\/z\/1fd06.gif)\n![CivilScare.gif](\/\/\/raw\/036\/e1\/z\/1fd07.gif) ![CivilFall.gif](\/\/\/raw\/036\/e1\/z\/1fd08.gif)\n> Character animations by Daniel Gomez\n\nIn the next days we will explain in another posts the tools and another details that we used in the game.\n\nIf you\u2019re interested, check it out here. The game is available for web browser, Windows and MacOSX. Enjoy! (I can play and rate some other games too). https:\/\/ldjam.com\/events\/ludum-dare\/43\/noooooman\n\nThanks for playing! And Merry Christmas everyone!","title":"Making of NoooooMan (Part II)","wayback_source":[]}