{"author_link":"\/users\/dock-frankenstein","author_name":"Dock Frankenstein","author_uid":"dock-frankenstein","comments":[],"epoch":1545934021,"event":"LD43","format":"md","ldjam_node_id":137978,"likes":3,"metadata":{"p_key":"127412","p_author":"Dock Frankenstein","p_authorkey":"1121145","p_urlkey":"343534","p_title":"The struggle of window scaling","p_cat":"LDJam ","p_event":"LD43","p_time":"1545934021","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1121145","us_name":"Franciszek Pyr\u0107","us_username":"franciszek-pyrc","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":8,"author":121145,"body":"When we used screens with a shape of a square everything was OK. The UI and the game just had to scale with the screen, but then the rectangle screen revolution came.\n\nGamedevs were in a struggle. They had to make scripts for the UI to scale properly. Then the window era came. Games now had to scale with the window that had so many options.\n![output_vE1CG9.gif](\/\/\/raw\/939\/d1\/z\/1fd0b.gif)\n\nSo now we have three options for scaling:\n- Square screen\n- Rectangle screen\n- Re sizable window.\n\nThe first option isn't available anymore and the third one is like committing suicide.\n\n[My game](https:\/\/ldjam.com\/events\/ludum-dare\/43\/just-delete-them) depends on the third option, because you have the game opened on one side and your file explorer on the other. When I was designing the game my intention was to play the game in a messy way like this:\n![Capture.PNG](\/\/\/raw\/939\/d1\/z\/1fd0c.png)\n\nAfter releasing my game was played on a stream and the streamer put windows next to each other like this:\n![Capture9.PNG](\/\/\/raw\/939\/d1\/z\/1fd0d.png)\n\nA game that have different ways to play is good for players, but not for devs. I hope that this little post told you the struggle of window scaling.","comments":0,"created":"2018-12-27T17:37:21Z","files":[],"files-timestamp":0,"id":137978,"love":3,"love-timestamp":"2018-12-27T18:35:39Z","meta":[],"modified":"2018-12-27T18:35:39Z","name":"The struggle of window scaling","node-timestamp":"2018-12-27T18:07:01Z","parent":121147,"parents":[1,5,9,120415,121147],"path":"\/events\/ludum-dare\/43\/just-delete-them\/the-struggle-of-window-scaling","published":"2018-12-27T18:07:01Z","scope":"public","slug":"the-struggle-of-window-scaling","subsubtype":"","subtype":"","type":"post","version":415603},"node_metadata":{"n_key":"137978","n_urlkey":"343534","n_parent":"121147","n_path":"\/events\/ludum-dare\/43\/just-delete-them\/the-struggle-of-window-scaling","n_slug":"the-struggle-of-window-scaling","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"121145","n_created":"1545932241","n_modified":"1545935739","n_version":"415603","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/just-delete-them\/the-struggle-of-window-scaling","text":"When we used screens with a shape of a square everything was OK. The UI and the game just had to scale with the screen, but then the rectangle screen revolution came.\n\nGamedevs were in a struggle. They had to make scripts for the UI to scale properly. Then the window era came. Games now had to scale with the window that had so many options.\n![output_vE1CG9.gif](\/\/\/raw\/939\/d1\/z\/1fd0b.gif)\n\nSo now we have three options for scaling:\n- Square screen\n- Rectangle screen\n- Re sizable window.\n\nThe first option isn't available anymore and the third one is like committing suicide.\n\n[My game](https:\/\/ldjam.com\/events\/ludum-dare\/43\/just-delete-them) depends on the third option, because you have the game opened on one side and your file explorer on the other. When I was designing the game my intention was to play the game in a messy way like this:\n![Capture.PNG](\/\/\/raw\/939\/d1\/z\/1fd0c.png)\n\nAfter releasing my game was played on a stream and the streamer put windows next to each other like this:\n![Capture9.PNG](\/\/\/raw\/939\/d1\/z\/1fd0d.png)\n\nA game that have different ways to play is good for players, but not for devs. I hope that this little post told you the struggle of window scaling.","title":"The struggle of window scaling","wayback_source":[]}