{"author_link":"\/users\/jeffrey-newton-evans","author_name":"Jeffrey Newton-Evans","author_uid":"jeffrey-newton-evans","comments":[],"epoch":1545937148,"event":"LD43","format":"md","ldjam_node_id":137984,"likes":8,"metadata":{"p_key":"127413","p_author":"Jeffrey Newton-Evans","p_authorkey":"1134228","p_urlkey":"343535","p_title":"AkimBear : Post \"Roar-tem\" - Music and Sound! ","p_cat":"LDJam ","p_event":"LD43","p_time":"1545937148","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1134228","us_name":"Jeffrey Newton-Evans","us_username":"jeffrey-newton-evans","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":134228,"body":"**Music** :notes: \n\nThe soundtrack for AkimBear started off as a joke and quickly morphed into something that actually fit the game quite nicely! \n![Screen Shot 2018-12-27 at 2.03.57 PM.png](\/\/\/raw\/45c\/02\/z\/1fd13.png)\nIts purely frantic jazz drum solo soundtrack was originally a play on one of the games influences; Banjo Kazooie. A game about a bear and a bird going on adventures, \nmeeting whacky characters and having a good time. \n\n![Screen Shot 2018-12-27 at 1.54.36 PM.png](\/\/\/raw\/45c\/02\/z\/1fd12.png)\n\nIt was pretty apparent that from a character design standpoint that having a bird be a character simply wouldn\u2019t work in the game given the main characters rogue like attitude as well as it would more of a rip off of Banjo Kazooie as opposed to a head nod. \n\nSo instead of seeing the bird as a character visually, I decided to having him be a part of the soundtrack. \n\nBirdman is a film released in 2015 that made waves among audiences and critics alike. It was all portrayed as being 1 continuous shot and is soundtrack had little to no melody, rather was all scored by a single jazz drummer. This always stood out to me as an interesting design choice in the film as it both shared an interesting sound musically, but also played well to the lead character\u2019s, played by Michael Keaton\u2019s struggle. It was chaotic and yet felt intimate in a way a full symphony just could not be able to capture. So I adopted the idea of a full soundtrack of only drums. \nHere's an example:\n\n\nhttps:\/\/www.youtube.com\/watch?v=y-fQ-xd1whA\n\n\nAnd thus; in spirit the Bird and Bear were back together!!\n\n\n![Screen Shot 2018-12-27 at 12.48.17 PM.png](\/\/\/raw\/45c\/02\/z\/1fd0f.png)\n\n\n\nThe more I sat with the idea, the more I found reasons why it would fit best into the game. \nAs the game is a 2D side scroller I recalled a similar style portrayed by another director; Wes Anderson. \nOften he would have long takes of a simple dolly shot as the camera tracks a character. Some of the these shots would be scored by a drum solo. Not only does this make the scene feel just plain cool, it also helps portray how chaotic everything is surrounding the character.   \n\n\nhttps:\/\/youtu.be\/llWWGgiBY4U\n\n\nThe main theme for AkimBear was made on Native Instrument\u2019s Maschine, a pad based drum machine with its jazz kit. While I do play real drums, my kit is cheap and horrible sounding. Also Everything for this game was made in one apartment room with 3 other people... so I figured this method would be the most appreciated. :heart:  \n\n![IMG_1308.jpg](\/\/\/raw\/45c\/02\/z\/1fd10.jpg)\n\nThe menu music was made on a Lowrey vintage organ. \n\n\n\n**SFX** :microphone2: \n\nThe sound effects were kept to a minimum due to the soundtrack being so wild, so I kept it simple. In other words, I made a loud, meaty, thicc machine gun. (And some shells drops for good measure!) \n\nSo here\u2019s a recipe I made so you can save a trip to a firing range! \u2028 \n\n**DIY MACHINE GUN SOUND** (*1-3 MINUTES*)  \n**You will need:** \n1 Zoom recorder\n1 strip of pizza box cardboard \n1 tin (I used a planters peanut container)\n1 fan\nand basic editing software.\n\n**Step 1:**\nset up the zoom mic close to the fan.\n\n**Step 2**: \nturn on fan.\n\n**Step 3**:\ninsert tip of the cardboard pizza box strip gently into fan\n\n**Step 4**:\nafter removing the strip of pizza box cardboard, turn off fan and get your tin ready.\n\n**Step 5**: \ntap with your fingernail on the metal top or bottom of the tin until you\u2019re satisfied with the sound you made. (this is going to be the high pop you that you\u2019re going to mix in with the bass-y cardboard sounds, so you want a nice pop. A flick will also to the trick.)\n\n**Step 6**:\nIn your editing software chop up some of the sounds you recorded and lay the cardboard fan sounds over the tin sounds. \n\n**Step 7**:\nApply so many filters\u2026 I used a low oscillating Flanger with some reverb and a bass boost, then raised the highs for nice crisp punch. Obviously this is the part with the most freedom, so have fun with it! \n\n*Bonus Step*:\nFor bullet shells; drop something light and metal on a floor tile. (We used a ring but you could use a bottle cap or something of similar size. You want something that can bounce a little, and has a nice \u201cting\u201d when dropped.)\n\nAnd that\u2019s it! Had a ton of fun making the sounds, and hopefully this was of some use! I always make all the sound effects for my games because I feel it adds an extra touch of myself to the game. Plus\u2026 it\u2019s just a lot of fun to do! Give it a shot, and get creative!!!\n\n\nOh, and check out the game **here:** \n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/43\/akimbear\n\nAnd if you want to here the soundtrack, check that out **here:**\n\nhttps:\/\/closecallstudios.bandcamp.com\/album\/akimbear-ost","comments":4,"comments-timestamp":"2018-12-27T20:51:20Z","created":"2018-12-27T18:36:37Z","files":[],"files-timestamp":0,"id":137984,"love":8,"love-timestamp":"2018-12-28T14:48:16Z","meta":[],"modified":"2018-12-28T14:48:16Z","name":"AkimBear : Post \"Roar-tem\" - Music and Sound! ","node-timestamp":"2018-12-27T23:14:16Z","parent":128684,"parents":[1,5,9,120415,128684],"path":"\/events\/ludum-dare\/43\/akimbear\/akimbear-post-roar-tem-music-and-sound","published":"2018-12-27T18:59:08Z","scope":"public","slug":"akimbear-post-roar-tem-music-and-sound","subsubtype":"","subtype":"","type":"post","version":415624},"node_metadata":{"n_key":"137984","n_urlkey":"343535","n_parent":"128684","n_path":"\/events\/ludum-dare\/43\/akimbear\/akimbear-post-roar-tem-music-and-sound","n_slug":"akimbear-post-roar-tem-music-and","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"134228","n_created":"1545935797","n_modified":"1546008496","n_version":"415624","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/akimbear\/akimbear-post-roar-tem-music-and-sound","text":"**Music** :notes: \n\nThe soundtrack for AkimBear started off as a joke and quickly morphed into something that actually fit the game quite nicely! \n![Screen Shot 2018-12-27 at 2.03.57 PM.png](\/\/\/raw\/45c\/02\/z\/1fd13.png)\nIts purely frantic jazz drum solo soundtrack was originally a play on one of the games influences; Banjo Kazooie. A game about a bear and a bird going on adventures, \nmeeting whacky characters and having a good time. \n\n![Screen Shot 2018-12-27 at 1.54.36 PM.png](\/\/\/raw\/45c\/02\/z\/1fd12.png)\n\nIt was pretty apparent that from a character design standpoint that having a bird be a character simply wouldn\u2019t work in the game given the main characters rogue like attitude as well as it would more of a rip off of Banjo Kazooie as opposed to a head nod. \n\nSo instead of seeing the bird as a character visually, I decided to having him be a part of the soundtrack. \n\nBirdman is a film released in 2015 that made waves among audiences and critics alike. It was all portrayed as being 1 continuous shot and is soundtrack had little to no melody, rather was all scored by a single jazz drummer. This always stood out to me as an interesting design choice in the film as it both shared an interesting sound musically, but also played well to the lead character\u2019s, played by Michael Keaton\u2019s struggle. It was chaotic and yet felt intimate in a way a full symphony just could not be able to capture. So I adopted the idea of a full soundtrack of only drums. \nHere's an example:\n\n\nhttps:\/\/www.youtube.com\/watch?v=y-fQ-xd1whA\n\n\nAnd thus; in spirit the Bird and Bear were back together!!\n\n\n![Screen Shot 2018-12-27 at 12.48.17 PM.png](\/\/\/raw\/45c\/02\/z\/1fd0f.png)\n\n\n\nThe more I sat with the idea, the more I found reasons why it would fit best into the game. \nAs the game is a 2D side scroller I recalled a similar style portrayed by another director; Wes Anderson. \nOften he would have long takes of a simple dolly shot as the camera tracks a character. Some of the these shots would be scored by a drum solo. Not only does this make the scene feel just plain cool, it also helps portray how chaotic everything is surrounding the character.   \n\n\nhttps:\/\/youtu.be\/llWWGgiBY4U\n\n\nThe main theme for AkimBear was made on Native Instrument\u2019s Maschine, a pad based drum machine with its jazz kit. While I do play real drums, my kit is cheap and horrible sounding. Also Everything for this game was made in one apartment room with 3 other people... so I figured this method would be the most appreciated. :heart:  \n\n![IMG_1308.jpg](\/\/\/raw\/45c\/02\/z\/1fd10.jpg)\n\nThe menu music was made on a Lowrey vintage organ. \n\n\n\n**SFX** :microphone2: \n\nThe sound effects were kept to a minimum due to the soundtrack being so wild, so I kept it simple. In other words, I made a loud, meaty, thicc machine gun. (And some shells drops for good measure!) \n\nSo here\u2019s a recipe I made so you can save a trip to a firing range! \u2028 \n\n**DIY MACHINE GUN SOUND** (*1-3 MINUTES*)  \n**You will need:** \n1 Zoom recorder\n1 strip of pizza box cardboard \n1 tin (I used a planters peanut container)\n1 fan\nand basic editing software.\n\n**Step 1:**\nset up the zoom mic close to the fan.\n\n**Step 2**: \nturn on fan.\n\n**Step 3**:\ninsert tip of the cardboard pizza box strip gently into fan\n\n**Step 4**:\nafter removing the strip of pizza box cardboard, turn off fan and get your tin ready.\n\n**Step 5**: \ntap with your fingernail on the metal top or bottom of the tin until you\u2019re satisfied with the sound you made. (this is going to be the high pop you that you\u2019re going to mix in with the bass-y cardboard sounds, so you want a nice pop. A flick will also to the trick.)\n\n**Step 6**:\nIn your editing software chop up some of the sounds you recorded and lay the cardboard fan sounds over the tin sounds. \n\n**Step 7**:\nApply so many filters\u2026 I used a low oscillating Flanger with some reverb and a bass boost, then raised the highs for nice crisp punch. Obviously this is the part with the most freedom, so have fun with it! \n\n*Bonus Step*:\nFor bullet shells; drop something light and metal on a floor tile. (We used a ring but you could use a bottle cap or something of similar size. You want something that can bounce a little, and has a nice \u201cting\u201d when dropped.)\n\nAnd that\u2019s it! Had a ton of fun making the sounds, and hopefully this was of some use! I always make all the sound effects for my games because I feel it adds an extra touch of myself to the game. Plus\u2026 it\u2019s just a lot of fun to do! Give it a shot, and get creative!!!\n\n\nOh, and check out the game **here:** \n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/43\/akimbear\n\nAnd if you want to here the soundtrack, check that out **here:**\n\nhttps:\/\/closecallstudios.bandcamp.com\/album\/akimbear-ost","title":"AkimBear : Post \"Roar-tem\" - Music and Sound! ","wayback_source":[]}