{"author_link":"\/users\/hindbodes","author_name":"Hindbodes","author_uid":"hindbodes","comments":[],"epoch":1546040623,"event":"LD43","format":"md","ldjam_node_id":138039,"likes":1,"metadata":{"p_key":"127442","p_author":"Hindbodes","p_authorkey":"1073227","p_urlkey":"343564","p_title":"You know what's terrifying?","p_cat":"LDJam ","p_event":"LD43","p_time":"1546040623","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1073227","us_name":"Hindbodes","us_username":"hindbodes","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":73227,"body":"Running out of zest before escaping into space.\n\n![LD43 Game Day 2.1 - The HUD went by very quickly..png](\/\/\/raw\/b0e\/11\/z\/1fd4e.png)  \n>      Screenshot taken before completion of devving, second day of work.\n\n[This is Terrifying Rocket Zest](https:\/\/ldjam.com\/events\/ludum-dare\/43\/terrifying-rocket-zest). It's my first Compo submission, and my first real victory in a game jam. It took me 7.5 hours as of the very start of the jam just to get a functioning, fully designed rocket on the stage - and a lot of that time includes the uneasy hours when I didn't know what I was going to do with the theme and was just making a whole lot of infrastructure.\n\nI think I made a very good choice when I decided in what way I'd interpret the theme, and given the time period I had and what kind of un-patronizing, un-broken game I came out with, I was quite proud.\n\nBut I still haven't succeeded at my mission yet - it doesn't have enough ratings to get a score! I am, in fact, quite close. It won't take many before I can say life worked out, and I promise that playing my game is not a nightmare. It's not slow, boring, confusing, or so badly coded that you get stuck inside tiles (I used a physics library anyway) - although it is my hardest game yet. I am not in need of any further reviews, but man I can't wait to see the score on this thing. I'll be very grateful if I do.\n\nDepending on how well this plays out, I don't know, I told myself I'd take a break and skip the 44th, but I won't if I end up so happy with the way this ended that taking a break feels like a missed op. I just feel like I really exerted myself with the last three game jams and if wise, would rather put myself under less stress next year. Well, I dunno, maybe the pressure won't be as big now that I don't have to worry about the one that is **First**.\n\nTL;DR = waha, real proud-like. Gotta playrate that game if I am to score - it cool and playable.","comments":0,"created":"2018-12-28T23:12:32Z","files":[],"files-timestamp":0,"id":138039,"love":1,"love-timestamp":"2018-12-29T01:04:25Z","meta":[],"modified":"2018-12-29T01:04:25Z","name":"You know what's terrifying?","node-timestamp":"2018-12-28T23:43:43Z","parent":122191,"parents":[1,5,9,120415,122191],"path":"\/events\/ludum-dare\/43\/terrifying-rocket-zest\/you-know-whats-terrifying","published":"2018-12-28T23:43:43Z","scope":"public","slug":"you-know-whats-terrifying","subsubtype":"","subtype":"","type":"post","version":415764},"node_metadata":{"n_key":"138039","n_urlkey":"343564","n_parent":"122191","n_path":"\/events\/ludum-dare\/43\/terrifying-rocket-zest\/you-know-whats-terrifying","n_slug":"you-know-whats-terrifying","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"73227","n_created":"1546038752","n_modified":"1546045465","n_version":"415764","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/terrifying-rocket-zest\/you-know-whats-terrifying","text":"Running out of zest before escaping into space.\n\n![LD43 Game Day 2.1 - The HUD went by very quickly..png](\/\/\/raw\/b0e\/11\/z\/1fd4e.png)  \n>      Screenshot taken before completion of devving, second day of work.\n\n[This is Terrifying Rocket Zest](https:\/\/ldjam.com\/events\/ludum-dare\/43\/terrifying-rocket-zest). It's my first Compo submission, and my first real victory in a game jam. It took me 7.5 hours as of the very start of the jam just to get a functioning, fully designed rocket on the stage - and a lot of that time includes the uneasy hours when I didn't know what I was going to do with the theme and was just making a whole lot of infrastructure.\n\nI think I made a very good choice when I decided in what way I'd interpret the theme, and given the time period I had and what kind of un-patronizing, un-broken game I came out with, I was quite proud.\n\nBut I still haven't succeeded at my mission yet - it doesn't have enough ratings to get a score! I am, in fact, quite close. It won't take many before I can say life worked out, and I promise that playing my game is not a nightmare. It's not slow, boring, confusing, or so badly coded that you get stuck inside tiles (I used a physics library anyway) - although it is my hardest game yet. I am not in need of any further reviews, but man I can't wait to see the score on this thing. I'll be very grateful if I do.\n\nDepending on how well this plays out, I don't know, I told myself I'd take a break and skip the 44th, but I won't if I end up so happy with the way this ended that taking a break feels like a missed op. I just feel like I really exerted myself with the last three game jams and if wise, would rather put myself under less stress next year. Well, I dunno, maybe the pressure won't be as big now that I don't have to worry about the one that is **First**.\n\nTL;DR = waha, real proud-like. Gotta playrate that game if I am to score - it cool and playable.","title":"You know what's terrifying?","wayback_source":[]}