Making of NoooooMan (Part III)

Hi people! I’m Pedro Fuentes, Game designer, and with Sergio Martinez (programmer) and Daniel Gomez (artist) we made the game “NoooooMan”. In the last post I explained the Idea and the Evolution of the game (you can see the previous post here –> https://ldjam.com/events/ludum-dare/43/noooooman/making-of-noooooman-part-i) and the Visuals (https://ldjam.com/events/ludum-dare/43/noooooman/making-of-noooooman-part-ii). In this post I will explain the tools that we used in the game. NMLASTa.gif

The Tools

We used Unity to make the game. It’s a game that mixes 2D and 3D at the same time. All the characters, the environment and the guns are in 2D, but the bullet and the trajectory are in 3D. To manage the time (real time and bullet time) we used the plugin Chronos. tools0.gif

All the elements are in 2D, except the bullet.

Sergio Martinez made different custom tools like the GunManager. With this tool, it was easy to create a lot of levels. The tool can detect the number of guns and it’s possible to configure every gun: the trajectory, the point of the bullet impact and the time when the gun shoots. NomanUnity.jpg NOmanUNity2jpg.jpg

GunManager, a great tool to create fast the levels.

tools1.gif

The tool can detect the point of the impact.

If you’re interested, check it out here. The game is available for web browser, Windows and MacOSX. Enjoy! (I can play and rate some other games too). https://ldjam.com/events/ludum-dare/43/noooooman

Thanks for playing! And Happy New Year everyone!