{"author_link":"\/users\/jeffrey-newton-evans","author_name":"Jeffrey Newton-Evans","author_uid":"jeffrey-newton-evans","comments":[],"epoch":1546115198,"event":"LD43","format":"md","ldjam_node_id":138076,"likes":11,"metadata":{"p_key":"127460","p_author":"Jeffrey Newton-Evans","p_authorkey":"1134228","p_urlkey":"343582","p_title":"AkimBear: Post \"Roar-Tem\" -  Art and Animation ","p_cat":"LDJam ","p_event":"LD43","p_time":"1546115198","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1134228","us_name":"Jeffrey Newton-Evans","us_username":"jeffrey-newton-evans","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":134228,"body":"I had a ton of fun making the art for AkimBear! :gun: :bear: :gun: \n\nHere are some notes about my thought process while making the art! \n\nI only recently have seen the light of understanding colour pallets and Hue Shifting, so it was a ton of fun implementing those concepts and putting them to use! \n\n**Grizzle** started out as looking like a relatively cute bear, however my teammate @ecmjohnson said he should look tougher, so as a joke I gave him a cigarette and an eye patch. The team dug it, so we stuck with it. His arms were kept small so we could hide them under the guns and not have to worry about them looking bizarre if rotated 360 degrees. \n\n![Screen Shot 2018-12-29 at 2.41.53 PM.png](\/\/\/raw\/45c\/02\/z\/1fd82.png)\n\nI tried to add as much bounce to the character while walking to emphasize his weight, and also made the cigaret bounce with his walk to add an extra sense of movement.\n\n![AkimBear Sprite Walk GIF.gif](\/\/\/raw\/45c\/02\/z\/1fd83.gif)\n\n\n\n**The squirrel** was inspired by the Junior Senior - Move Your Feet music video who wanted to blow up the world: \n\nhttps:\/\/www.youtube.com\/watch?v=SPlQpGeTbIE\n\n![Screen Shot 2018-12-29 at 3.05.07 PM.png](\/\/\/raw\/45c\/02\/z\/1fd85.png)\n\n![AkimBear Squirrrrr GIF.gif](\/\/\/raw\/45c\/02\/z\/1fd86.gif)\n\n**The Bird** was added because we wanted to add a reason to not only be aiming at the ground at all times. So I made this fella:\n\n![Screen Shot 2018-12-29 at 3.08.40 PM.png](\/\/\/raw\/45c\/02\/z\/1fd88.png)\n![AkimBear Bird GIF.gif](\/\/\/raw\/45c\/02\/z\/1fd89.gif)\n\n\nIn the lab, it\u2019s revealed that the animals you\u2019ve been fighting have been robots all along! (Hence the explosions. You didn\u2019t think we were that cruel, did you?) And of course had to have antenna and be chrome to prove it. \n\n![AkimBear Squirrrrr Robot GIF.gif](\/\/\/raw\/45c\/02\/z\/1fd99.gif)\n\n\n![Screen Shot 2018-12-29 at 2.57.22 PM.png](\/\/\/raw\/45c\/02\/z\/1fd8b.png)\n\n**Last level:** It\u2019s always a laboratory. \n\nSome of my favourite games of all time are the original The House of the Dead games. \n\n![Screen Shot 2018-12-29 at 2.35.39 PM.png](\/\/\/raw\/45c\/02\/z\/1fd8c.png)\n\n(Specifically The House of the Dead 1&2) And I always found it funny that in that type of game, the final twist was always that \u201cit all came from one evil lab\u201d so I thought it would be fun to play off that trope with our main character, Grizzle, being a genetic experiment. And of course, there are ALWAYS test tubes with the enemies you fight in them. Because \u201cscience is... evil\u201d? \n\n![Screen Shot 2018-12-29 at 2.34.08 PM.png](\/\/\/raw\/45c\/02\/z\/1fd8d.png)\n\n![Screen Shot 2018-12-29 at 2.31.09 PM.png](\/\/\/raw\/45c\/02\/z\/1fd8e.png)\n\n![Screen Shot 2018-12-29 at 2.55.29 PM.png](\/\/\/raw\/45c\/02\/z\/1fd95.png)\n\n**The Explosions** were inspired by a combination of Sonic Mania, Contra 3, and Bomb Chicken. \n\n![Screen Shot 2018-12-29 at 2.18.48 PM.png](\/\/\/raw\/45c\/02\/z\/1fd8f.png)\n\n\n![AkimBear Explosion GIF.gif](\/\/\/raw\/45c\/02\/z\/1fd90.gif)\n\n**Elevators**\n\u2028Each levels elevator is different! Each signifies which level you\u2019re on by changing it\u2019s roman numeral as well as changing which of the 3 lights flashes. Look closely when you boot it up! \n\n![Screen Shot 2018-12-29 at 3.14.14 PM.png](\/\/\/raw\/45c\/02\/z\/1fd92.png)\n\nI added the No Smoking sign on the elevator doors very close the end of the jam as a last minute detail to make Grizzle seem even cooler. He don't care about the rules, he's got his machine guns and nothing's going to stop him. \n\n![AkimBear Elevator .gif](\/\/\/raw\/45c\/02\/z\/1fd94.gif)\n\n**Honey:**\n\nThe Honey pots were an idea pretty early on in development as a form of heath and we ran with it. \n\n![AkimBear Honey GIF.gif](\/\/\/raw\/45c\/02\/z\/1fd96.gif)\n\nNot only did it work as a pick up, but also as a way to transition between levels smoothly while maintaining a consistent aesthetic. Plus it just looks tasty... Mmmm... \n\n![Screen Shot 2018-12-29 at 2.14.52 PM.png](\/\/\/raw\/45c\/02\/z\/1fd97.png)\n\nAnd yeah! That's about all I can think of that's worth showing! I had a blast creating all this stuff and exploring colour pallets!\n\nIf you have any questions let me know and i'd be more than happy to discuss. \n\n# [Check out the game here to see all the art in action](https:\/\/ldjam.com\/events\/ludum-dare\/43\/akimbear)\n\n\n![AkimBear Thanks for Playing.png](\/\/\/raw\/45c\/02\/z\/1fd98.png)\n","comments":3,"comments-timestamp":"2018-12-30T09:09:54Z","created":"2018-12-29T19:21:42Z","files":[],"files-timestamp":0,"id":138076,"love":11,"love-timestamp":"2019-01-03T15:37:36Z","meta":[],"modified":"2019-01-03T15:37:36Z","name":"AkimBear: Post \"Roar-Tem\" -  Art and Animation ","node-timestamp":"2018-12-29T21:48:05Z","parent":128684,"parents":[1,5,9,120415,128684],"path":"\/events\/ludum-dare\/43\/akimbear\/akimbear-post-roar-tem-art-and-animation-paintbrush","published":"2018-12-29T20:26:38Z","scope":"public","slug":"akimbear-post-roar-tem-art-and-animation-paintbrush","subsubtype":"","subtype":"","type":"post","version":415923},"node_metadata":{"n_key":"138076","n_urlkey":"343582","n_parent":"128684","n_path":"\/events\/ludum-dare\/43\/akimbear\/akimbear-post-roar-tem-art-and-animation-paintbrush","n_slug":"akimbear-post-roar-tem-art-and-a","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"134228","n_created":"1546111302","n_modified":"1546529856","n_version":"415923","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/akimbear\/akimbear-post-roar-tem-art-and-animation-paintbrush","text":"I had a ton of fun making the art for AkimBear! :gun: :bear: :gun: \n\nHere are some notes about my thought process while making the art! \n\nI only recently have seen the light of understanding colour pallets and Hue Shifting, so it was a ton of fun implementing those concepts and putting them to use! \n\n**Grizzle** started out as looking like a relatively cute bear, however my teammate @ecmjohnson said he should look tougher, so as a joke I gave him a cigarette and an eye patch. The team dug it, so we stuck with it. His arms were kept small so we could hide them under the guns and not have to worry about them looking bizarre if rotated 360 degrees. \n\n![Screen Shot 2018-12-29 at 2.41.53 PM.png](\/\/\/raw\/45c\/02\/z\/1fd82.png)\n\nI tried to add as much bounce to the character while walking to emphasize his weight, and also made the cigaret bounce with his walk to add an extra sense of movement.\n\n![AkimBear Sprite Walk GIF.gif](\/\/\/raw\/45c\/02\/z\/1fd83.gif)\n\n\n\n**The squirrel** was inspired by the Junior Senior - Move Your Feet music video who wanted to blow up the world: \n\nhttps:\/\/www.youtube.com\/watch?v=SPlQpGeTbIE\n\n![Screen Shot 2018-12-29 at 3.05.07 PM.png](\/\/\/raw\/45c\/02\/z\/1fd85.png)\n\n![AkimBear Squirrrrr GIF.gif](\/\/\/raw\/45c\/02\/z\/1fd86.gif)\n\n**The Bird** was added because we wanted to add a reason to not only be aiming at the ground at all times. So I made this fella:\n\n![Screen Shot 2018-12-29 at 3.08.40 PM.png](\/\/\/raw\/45c\/02\/z\/1fd88.png)\n![AkimBear Bird GIF.gif](\/\/\/raw\/45c\/02\/z\/1fd89.gif)\n\n\nIn the lab, it\u2019s revealed that the animals you\u2019ve been fighting have been robots all along! (Hence the explosions. You didn\u2019t think we were that cruel, did you?) And of course had to have antenna and be chrome to prove it. \n\n![AkimBear Squirrrrr Robot GIF.gif](\/\/\/raw\/45c\/02\/z\/1fd99.gif)\n\n\n![Screen Shot 2018-12-29 at 2.57.22 PM.png](\/\/\/raw\/45c\/02\/z\/1fd8b.png)\n\n**Last level:** It\u2019s always a laboratory. \n\nSome of my favourite games of all time are the original The House of the Dead games. \n\n![Screen Shot 2018-12-29 at 2.35.39 PM.png](\/\/\/raw\/45c\/02\/z\/1fd8c.png)\n\n(Specifically The House of the Dead 1&2) And I always found it funny that in that type of game, the final twist was always that \u201cit all came from one evil lab\u201d so I thought it would be fun to play off that trope with our main character, Grizzle, being a genetic experiment. And of course, there are ALWAYS test tubes with the enemies you fight in them. Because \u201cscience is... evil\u201d? \n\n![Screen Shot 2018-12-29 at 2.34.08 PM.png](\/\/\/raw\/45c\/02\/z\/1fd8d.png)\n\n![Screen Shot 2018-12-29 at 2.31.09 PM.png](\/\/\/raw\/45c\/02\/z\/1fd8e.png)\n\n![Screen Shot 2018-12-29 at 2.55.29 PM.png](\/\/\/raw\/45c\/02\/z\/1fd95.png)\n\n**The Explosions** were inspired by a combination of Sonic Mania, Contra 3, and Bomb Chicken. \n\n![Screen Shot 2018-12-29 at 2.18.48 PM.png](\/\/\/raw\/45c\/02\/z\/1fd8f.png)\n\n\n![AkimBear Explosion GIF.gif](\/\/\/raw\/45c\/02\/z\/1fd90.gif)\n\n**Elevators**\n\u2028Each levels elevator is different! Each signifies which level you\u2019re on by changing it\u2019s roman numeral as well as changing which of the 3 lights flashes. Look closely when you boot it up! \n\n![Screen Shot 2018-12-29 at 3.14.14 PM.png](\/\/\/raw\/45c\/02\/z\/1fd92.png)\n\nI added the No Smoking sign on the elevator doors very close the end of the jam as a last minute detail to make Grizzle seem even cooler. He don't care about the rules, he's got his machine guns and nothing's going to stop him. \n\n![AkimBear Elevator .gif](\/\/\/raw\/45c\/02\/z\/1fd94.gif)\n\n**Honey:**\n\nThe Honey pots were an idea pretty early on in development as a form of heath and we ran with it. \n\n![AkimBear Honey GIF.gif](\/\/\/raw\/45c\/02\/z\/1fd96.gif)\n\nNot only did it work as a pick up, but also as a way to transition between levels smoothly while maintaining a consistent aesthetic. Plus it just looks tasty... Mmmm... \n\n![Screen Shot 2018-12-29 at 2.14.52 PM.png](\/\/\/raw\/45c\/02\/z\/1fd97.png)\n\nAnd yeah! That's about all I can think of that's worth showing! I had a blast creating all this stuff and exploring colour pallets!\n\nIf you have any questions let me know and i'd be more than happy to discuss. \n\n# [Check out the game here to see all the art in action](https:\/\/ldjam.com\/events\/ludum-dare\/43\/akimbear)\n\n\n![AkimBear Thanks for Playing.png](\/\/\/raw\/45c\/02\/z\/1fd98.png)\n","title":"AkimBear: Post \"Roar-Tem\" -  Art and Animation ","wayback_source":[]}