I’m In…
…just hope that I will be ready. Last Ludum Dare I was preparing for the move to my new house and did not get a lot of time the first day to work on my entry. Somewhat settled into the new crib, now. During the move, I sold a bunch of stuff, including my Oculus Rift DK1 (every time I put the thing on it made me feel sick 10 minutes in…especially with Windlands). So, I bought Spine 2D, 2 Steam Controllers and a Steam Link. I am hoping to get familiar enough with Spine 2D to use it for this LD, so I’ll list it for now in my set of tools. So far, I love it. For the past LDs, I’ve used a combination of Blender and Unity for my 2D animations. For this Ludum Dare I will be using the following:
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Game Development: My Brain (…might need an upgrade, me thinks)
Game Engine: Unity (…because I like to think I know it)
Artwork: Photoshop & Illustrator (…because staring at them both for 8-12 hours at my jobs is not enough apparently)
Animation: Spine 2D (…because I just bought it and its neato)
Audio & SFX: Audacity, Bfxr, my guitar & vocal cords and various kitchen equipment (…because I can play a mean set of pots and pans)
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Can’t wait to start voting on a theme. See you all in December! Have a great Thanksgiving and Happy Holidays!