I’m in!
I’m in! Both for the MiniLD and the LD!
I will be using Phaser.js as the game engine, used it last ludum dare, and managed to make a game with a language I had never used before… It’s a really good framework, and web deployment is almost a must-have for ludum dare 😉
If i use JavaScript (Doubt it), i will write my code in ‘Atom’, this time i believe i’m writing TypeScript, so i will be using VisualStudio!
For the (hopefully) music I will use MilkyTracker, i could use FlStudio, but i will be trying to make chiptune, and i feel like MilkyTracker works better with all these Arpeggios and stuff… Also, Phaser can play .xm files natively (I believe), so the music will take only a little percent of the game size.
I will be making 8-bit like graphics in GIMP, i have been making lots of unused pixel art, getting experience with GIMP and drawing overall.
Last LD i stored all my game in one file (Horrible decision, i didn’t know about Grunt…), resulting in a huge mess of horrible Object Oriented JavaScript code, this time, as i will hopefully use TypeScript, my source code will be distributed in the classical C++ distribution. You know, 1 file per class, and a main file in which everything is imported, and run.
Will hopefully not forget about Chronolapse…
Well, wish you the best of luck in your LD game 
Cheers!