{"author_link":"\/users\/beardmage","author_name":"Beardmage","author_uid":"beardmage","comments":[],"epoch":1546820635,"event":"LD43","format":"md","ldjam_node_id":138453,"likes":4,"metadata":{"p_key":"127659","p_author":"Beardmage","p_authorkey":"1134222","p_urlkey":"343781","p_title":"Machine Godz - New Version !","p_cat":"LDJam ","p_event":"LD43","p_time":"1546820635","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1134222","us_name":"Beardmage","us_username":"beardmage","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":3,"author":134222,"body":"![gif14Resized.gif](\/\/\/raw\/e4c\/02\/z\/1fefc.gif)\n\nHello there !\n\n![firefox_2019-01-07_01-12-02.png](\/\/\/raw\/e4c\/02\/z\/1fefb.png)\n\nFirst, we want to thank everyone who tried, rated and gave feedback on our game. We did not expect to get such positive comments, even if we completely failed to teach properly the Sacrifice mechanic (Which lowered our Theme score a lot because many players didn't understand how it worked at all). \n\nFor sure, going full diegetic with signs and feedbacks in a jam game is a very tough challenge. We learned a lot from this and will keep improving.\n\nIt was our very first LDJam entry, and we had a lot of fun creating Machine Godz ! We had so much fun that we decided to improve the game a lot during the last few weeks, but there are still a ton of missing content that might not get added soon due to various reasons.\n\n![gif9r.gif](\/\/\/raw\/e4c\/02\/z\/1fefd.gif)\n\nWe reworked the entire level Design to give the player a way better learning curve, and to smooth a bit the difficulty during the three new levels. Sadly, with the failed attempt to implement the sniper enemy, a few nasty bugs sneaked inside the game. So don't be surprised if a beetle teleports on you : it's not a feature !\n\nSome of the valuable feedback we received managed to get implemented, but we didn't forget the others ! We'll keep working on this project for a while, so stay tuned !\n\nIn case you haven't played Machine Godz already, or want to try the new additions : https:\/\/ldjam.com\/events\/ludum-dare\/43\/machine-godz\n\nSee you soon !","comments":0,"created":"2019-01-07T00:12:11Z","files":[],"files-timestamp":0,"id":138453,"love":4,"love-timestamp":"2019-01-10T16:24:38Z","meta":[],"modified":"2019-01-10T16:24:38Z","name":"Machine Godz - New Version !","node-timestamp":"2019-01-07T00:23:55Z","parent":134223,"parents":[1,5,9,120415,134223],"path":"\/events\/ludum-dare\/43\/machine-godz\/machine-godz-new-version","published":"2019-01-07T00:23:55Z","scope":"public","slug":"machine-godz-new-version","subsubtype":"","subtype":"","type":"post","version":417040},"node_metadata":{"n_key":"138453","n_urlkey":"343781","n_parent":"134223","n_path":"\/events\/ludum-dare\/43\/machine-godz\/machine-godz-new-version","n_slug":"machine-godz-new-version","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"134222","n_created":"1546819931","n_modified":"1547137478","n_version":"417040","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/machine-godz\/machine-godz-new-version","text":"![gif14Resized.gif](\/\/\/raw\/e4c\/02\/z\/1fefc.gif)\n\nHello there !\n\n![firefox_2019-01-07_01-12-02.png](\/\/\/raw\/e4c\/02\/z\/1fefb.png)\n\nFirst, we want to thank everyone who tried, rated and gave feedback on our game. We did not expect to get such positive comments, even if we completely failed to teach properly the Sacrifice mechanic (Which lowered our Theme score a lot because many players didn't understand how it worked at all). \n\nFor sure, going full diegetic with signs and feedbacks in a jam game is a very tough challenge. We learned a lot from this and will keep improving.\n\nIt was our very first LDJam entry, and we had a lot of fun creating Machine Godz ! We had so much fun that we decided to improve the game a lot during the last few weeks, but there are still a ton of missing content that might not get added soon due to various reasons.\n\n![gif9r.gif](\/\/\/raw\/e4c\/02\/z\/1fefd.gif)\n\nWe reworked the entire level Design to give the player a way better learning curve, and to smooth a bit the difficulty during the three new levels. Sadly, with the failed attempt to implement the sniper enemy, a few nasty bugs sneaked inside the game. So don't be surprised if a beetle teleports on you : it's not a feature !\n\nSome of the valuable feedback we received managed to get implemented, but we didn't forget the others ! We'll keep working on this project for a while, so stay tuned !\n\nIn case you haven't played Machine Godz already, or want to try the new additions : https:\/\/ldjam.com\/events\/ludum-dare\/43\/machine-godz\n\nSee you soon !","title":"Machine Godz - New Version !","wayback_source":[]}