Detailed postmortem dev blog post for Ludum Dare #43!

Now that the ratings have been revealed for Ludum Dare #43, I've written up a detailed postmortem dev blog post about how it all went! It includes the exciting story of how I came to make a game full of unicorns and rainbows for the theme "sacrifices must be made," along with other topics such as:
- How I split up the development process into "phases" to maximize chances of finishing
- Analysis of the feedback received, and a look at the final scores
- A comparison with my previous ratings from Ludum Dare #42
- What went really well, what went sort of okay, and what could’ve gone better
- Plans for what's next!
This was my second Ludum Dare, and once again I had a blast participating. Congrats to everyone else who finished and submitted a game, and I'm already looking forward to the next one!