{"author_link":"\/users\/gulyasarni66","author_name":"Gulyasarni66","author_uid":"gulyasarni66","comments":[],"epoch":1554408727,"event":"LD44","format":"md","ldjam_node_id":140802,"likes":11,"metadata":{"p_key":"127812","p_author":"Gulyasarni66","p_authorkey":"1000776","p_urlkey":"343940","p_title":"Engine Development - Day 2","p_cat":"LDJam ","p_event":"LD44","p_time":"1554408727","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1000776","us_name":"Gulyasarni66","us_username":"gulyasarni66","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":3,"author":776,"body":"Hi! This has been a busy day for me. I've added lots of new features but right now only a few are fully functional. Here's the changelog (some things might be missing):\n\n-Fixed a lighting bug\n\n-Implemented Unity-like GameObjects (incomplete)\n\n-Parent-child relationship between transformations (very incomplete)\n\n-Directional lights\n\n-User input\n\nSo yeah, that's it for today. The github repository is available [here.](https:\/\/github.com\/GArnold02\/LudumGL\/tree\/master\/LudumGL)\n\n![day2-monkey.gif](\/\/\/raw\/803\/z\/200d6.gif)","comments":2,"comments-timestamp":"2019-04-05T01:25:09Z","created":"2019-04-04T20:04:23Z","files":[],"files-timestamp":0,"id":140802,"love":11,"love-timestamp":"2019-04-08T10:04:33Z","meta":[],"modified":"2019-04-08T10:04:33Z","name":"Engine Development - Day 2","node-timestamp":"2019-04-04T20:14:27Z","parent":140544,"parents":[1,5,9,139254,140544],"path":"\/events\/ludum-dare\/44\/$140544\/engine-development-day-2","published":"2019-04-04T20:12:07Z","scope":"public","slug":"engine-development-day-2","subsubtype":"","subtype":"","type":"post","version":420499},"node_metadata":{"n_key":"140802","n_urlkey":"343940","n_parent":"140544","n_path":"\/events\/ludum-dare\/44\/$140544\/engine-development-day-2","n_slug":"engine-development-day-2","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"776","n_created":"1554408263","n_modified":"1554717873","n_version":"420499","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/$140544\/engine-development-day-2","text":"Hi! This has been a busy day for me. I've added lots of new features but right now only a few are fully functional. Here's the changelog (some things might be missing):\n\n-Fixed a lighting bug\n\n-Implemented Unity-like GameObjects (incomplete)\n\n-Parent-child relationship between transformations (very incomplete)\n\n-Directional lights\n\n-User input\n\nSo yeah, that's it for today. The github repository is available [here.](https:\/\/github.com\/GArnold02\/LudumGL\/tree\/master\/LudumGL)\n\n![day2-monkey.gif](\/\/\/raw\/803\/z\/200d6.gif)","title":"Engine Development - Day 2","wayback_source":[]}