{"author_link":"\/users\/gulyasarni66","author_name":"Gulyasarni66","author_uid":"gulyasarni66","comments":[],"epoch":1554752074,"event":"LD44","format":"md","ldjam_node_id":141099,"likes":17,"metadata":{"p_key":"127836","p_author":"Gulyasarni66","p_authorkey":"1000776","p_urlkey":"343964","p_title":"Engine Development - Day 6","p_cat":"LDJam ","p_event":"LD44","p_time":"1554752074","p_likes":"17","p_comments":"0","p_status":"WAYBACK","us_key":"1000776","us_name":"Gulyasarni66","us_username":"gulyasarni66","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":3,"author":776,"body":"Hello! I'm back with another update.\nUnfortunately, I've gotten sick and my headache makes it hard to focus on anything. That doesn't mean I haven't tweaked the engine though! I'll stick to the rules I've set up for myself - 1 hour of development or more per day. Of course, with my current condition, I haven't been able to do much.\n\nI made a Debug class that will help with spotting potential bugs when developing a game using the engine. I also continued developing the user interface. It's still incomplete and buggy, but at least I can now render a button.\n\n![day6-ui.png](\/\/\/raw\/803\/z\/20112.png)\n\nI hope I get better soon so I can continue developing at a normal pace. Cheers!","comments":2,"comments-timestamp":"2019-04-09T10:19:44Z","created":"2019-04-08T19:28:03Z","files":[],"files-timestamp":0,"id":141099,"love":17,"love-timestamp":"2019-04-09T20:23:23Z","meta":[],"modified":"2019-04-09T20:23:23Z","name":"Engine Development - Day 6","node-timestamp":"2019-04-08T19:34:34Z","parent":140544,"parents":[1,5,9,139254,140544],"path":"\/events\/ludum-dare\/44\/$140544\/engine-development-day-6","published":"2019-04-08T19:34:34Z","scope":"public","slug":"engine-development-day-6","subsubtype":"","subtype":"","type":"post","version":420953},"node_metadata":{"n_key":"141099","n_urlkey":"343964","n_parent":"140544","n_path":"\/events\/ludum-dare\/44\/$140544\/engine-development-day-6","n_slug":"engine-development-day-6","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"776","n_created":"1554751683","n_modified":"1554841403","n_version":"420953","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/$140544\/engine-development-day-6","text":"Hello! I'm back with another update.\nUnfortunately, I've gotten sick and my headache makes it hard to focus on anything. That doesn't mean I haven't tweaked the engine though! I'll stick to the rules I've set up for myself - 1 hour of development or more per day. Of course, with my current condition, I haven't been able to do much.\n\nI made a Debug class that will help with spotting potential bugs when developing a game using the engine. I also continued developing the user interface. It's still incomplete and buggy, but at least I can now render a button.\n\n![day6-ui.png](\/\/\/raw\/803\/z\/20112.png)\n\nI hope I get better soon so I can continue developing at a normal pace. Cheers!","title":"Engine Development - Day 6","wayback_source":[]}