{"author_link":"\/users\/antonsem","author_name":"antonsem","author_uid":"antonsem","comments":[],"epoch":1554921946,"event":"LD44","format":"md","ldjam_node_id":141291,"likes":4,"metadata":{"p_key":"127844","p_author":"antonsem","p_authorkey":"1033071","p_urlkey":"343972","p_title":"Resource Management and Pooling in Unity","p_cat":"LDJam ","p_event":"LD44","p_time":"1554921946","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1033071","us_name":"antonsem","us_username":"antonsem","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":3,"author":33071,"body":"Hi everyone! I've been writing a blog for unity tips. In the last entry, I described resource management and pooling pattern I've been using for a while. Let me know if I did something wrong or if there are any optimizations I could do.\n\nHere is the blog post: https:\/\/www.anton.website\/resource-manager-and-object-pooling\/\nAnd here is the whole project: https:\/\/github.com\/antonsem\/ExtraTools\/\n\nHope it helps someone :)","comments":0,"created":"2019-04-10T18:33:56Z","files":[],"files-timestamp":0,"id":141291,"love":4,"love-timestamp":"2019-04-12T18:23:13Z","meta":[],"modified":"2019-04-12T18:23:13Z","name":"Resource Management and Pooling in Unity","node-timestamp":"2019-04-10T18:45:46Z","parent":139884,"parents":[1,5,9,139254,139884],"path":"\/events\/ludum-dare\/44\/$139884\/resource-management-and-pooling-in-unity","published":"2019-04-10T18:45:46Z","scope":"public","slug":"resource-management-and-pooling-in-unity","subsubtype":"","subtype":"","type":"post","version":421209},"node_metadata":{"n_key":"141291","n_urlkey":"343972","n_parent":"139884","n_path":"\/events\/ludum-dare\/44\/$139884\/resource-management-and-pooling-in-unity","n_slug":"resource-management-and-pooling-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"33071","n_created":"1554921236","n_modified":"1555093393","n_version":"421209","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/$139884\/resource-management-and-pooling-in-unity","text":"Hi everyone! I've been writing a blog for unity tips. In the last entry, I described resource management and pooling pattern I've been using for a while. Let me know if I did something wrong or if there are any optimizations I could do.\n\nHere is the blog post: https:\/\/www.anton.website\/resource-manager-and-object-pooling\/\nAnd here is the whole project: https:\/\/github.com\/antonsem\/ExtraTools\/\n\nHope it helps someone :)","title":"Resource Management and Pooling in Unity","wayback_source":[]}