First Time Daree

I'm in for the 44th Ludum Dare!

Been doing game dev for quite a while, thought I'd finally see how I do in a Ludum Dare.

I'm a gameplay programmer, so we'll have to see how well my 'art' turns out.

Engine: Unity - I've been using this engine for many a year

Programming: Visual Studio - It's a mighty beast of a program, but it's 'ole reliable to me

Documenting: Google Docs - It's just so handy

3D Assets: Blender - Whenever I do modelling, it's with this

2D Assets: Photoshop - Probably going to only be used for UI elements, I don't have much experience with 2D games

I think the biggest challenge for me will be scope, so I'll probably spend a while documenting and designing everything. I'm a big fan of 'grey-boxing' so the actual assets will probably be made after the mechanics.