{"author_link":"\/users\/tddawson","author_name":"tddawson","author_uid":"tddawson","comments":[],"epoch":1555465030,"event":"LD44","format":"md","ldjam_node_id":142282,"likes":7,"metadata":{"p_key":"127924","p_author":"tddawson","p_authorkey":"1010008","p_urlkey":"344054","p_title":"Unity Practice Day 1","p_cat":"LDJam ","p_event":"LD44","p_time":"1555465030","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1010008","us_name":"tddawson","us_username":"tddawson","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":1,"author":10008,"body":"I'm planning on learning or practicing a new principle, technique, or feature in Unity every day until the jam starts. Some days I may only have 5 minutes to play around and others I may spend a few hours. The important thing for me is getting into Unity every day and messing around so I have a better grasp of the types of features available to me. Yesterday I played around with some simple shaders.\n\n![Screen Shot 2019-04-16 at 8.48.23 AM.png](\/\/\/raw\/817\/2\/z\/201dd.png)\n\nI followed these two video tutorials to write my own simple Toon Shader:\n\nhttps:\/\/www.youtube.com\/watch?v=W3Yg2i17TDo\n\nhttps:\/\/www.youtube.com\/watch?v=C0uJ4sZelio\n\nThe second link also helped me with full camera shaders, though those aren't present in my screenshot. \n\nAfter that, I started to dive in to Shader Graph by building the displacement shader found in this tutorial: https:\/\/blogs.unity3d.com\/2019\/02\/12\/creating-an-interactive-vertex-effect-using-shader-graph\/\n\nThe goal from this practice: give my game a stronger visual identity than the games I've made in past jams.","comments":1,"comments-timestamp":"2019-04-17T09:07:23Z","created":"2019-04-17T01:29:51Z","files":[],"files-timestamp":0,"id":142282,"love":7,"love-timestamp":"2019-04-17T20:38:11Z","meta":[],"modified":"2019-04-17T20:38:11Z","name":"Unity Practice Day 1","node-timestamp":"2019-04-17T01:37:10Z","parent":140919,"parents":[1,5,9,139254,140919],"path":"\/events\/ludum-dare\/44\/ballhogs\/unity-practice-day-1","published":"2019-04-17T01:37:10Z","scope":"public","slug":"unity-practice-day-1","subsubtype":"","subtype":"","type":"post","version":422589},"node_metadata":{"n_key":"142282","n_urlkey":"344054","n_parent":"140919","n_path":"\/events\/ludum-dare\/44\/ballhogs\/unity-practice-day-1","n_slug":"unity-practice-day-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10008","n_created":"1555464591","n_modified":"1555533491","n_version":"422589","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/ballhogs\/unity-practice-day-1","text":"I'm planning on learning or practicing a new principle, technique, or feature in Unity every day until the jam starts. Some days I may only have 5 minutes to play around and others I may spend a few hours. The important thing for me is getting into Unity every day and messing around so I have a better grasp of the types of features available to me. Yesterday I played around with some simple shaders.\n\n![Screen Shot 2019-04-16 at 8.48.23 AM.png](\/\/\/raw\/817\/2\/z\/201dd.png)\n\nI followed these two video tutorials to write my own simple Toon Shader:\n\nhttps:\/\/www.youtube.com\/watch?v=W3Yg2i17TDo\n\nhttps:\/\/www.youtube.com\/watch?v=C0uJ4sZelio\n\nThe second link also helped me with full camera shaders, though those aren't present in my screenshot. \n\nAfter that, I started to dive in to Shader Graph by building the displacement shader found in this tutorial: https:\/\/blogs.unity3d.com\/2019\/02\/12\/creating-an-interactive-vertex-effect-using-shader-graph\/\n\nThe goal from this practice: give my game a stronger visual identity than the games I've made in past jams.","title":"Unity Practice Day 1","wayback_source":[]}