{"author_link":"\/users\/gulyasarni66","author_name":"Gulyasarni66","author_uid":"gulyasarni66","comments":[],"epoch":1555533180,"event":"LD44","format":"md","ldjam_node_id":142429,"likes":7,"metadata":{"p_key":"127934","p_author":"Gulyasarni66","p_authorkey":"1000776","p_urlkey":"344064","p_title":"Engine Development - Day 15","p_cat":"LDJam ","p_event":"LD44","p_time":"1555533180","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1000776","us_name":"Gulyasarni66","us_username":"gulyasarni66","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":3,"author":776,"body":"Hi! Not much has been done today, but I felt really tired throughout the day so that's probably why. I started working on the component editor. Currently, all it does is finding all component types in the project and listing them.\n\n![day15-components.gif](\/\/\/raw\/803\/z\/201ff.gif)\n\nI also added a 'remove object' button below the object list as I realize that's a feature I probably want to have.\n\n![day15-remove_object.gif](\/\/\/raw\/803\/z\/20200.gif)\n\nThat's it for now. Bye!\n\n---\n\n[Github repository](https:\/\/github.com\/GArnold02\/LudumGL)","comments":1,"comments-timestamp":"2019-04-18T09:31:47Z","created":"2019-04-17T20:25:08Z","files":[],"files-timestamp":0,"id":142429,"love":7,"love-timestamp":"2019-04-18T14:07:13Z","meta":[],"modified":"2019-04-18T14:07:13Z","name":"Engine Development - Day 15","node-timestamp":"2019-04-17T20:45:21Z","parent":140544,"parents":[1,5,9,139254,140544],"path":"\/events\/ludum-dare\/44\/$140544\/engine-development-day-15","published":"2019-04-17T20:33:00Z","scope":"public","slug":"engine-development-day-15","subsubtype":"","subtype":"","type":"post","version":422821},"node_metadata":{"n_key":"142429","n_urlkey":"344064","n_parent":"140544","n_path":"\/events\/ludum-dare\/44\/$140544\/engine-development-day-15","n_slug":"engine-development-day-15","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"776","n_created":"1555532708","n_modified":"1555596433","n_version":"422821","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/$140544\/engine-development-day-15","text":"Hi! Not much has been done today, but I felt really tired throughout the day so that's probably why. I started working on the component editor. Currently, all it does is finding all component types in the project and listing them.\n\n![day15-components.gif](\/\/\/raw\/803\/z\/201ff.gif)\n\nI also added a 'remove object' button below the object list as I realize that's a feature I probably want to have.\n\n![day15-remove_object.gif](\/\/\/raw\/803\/z\/20200.gif)\n\nThat's it for now. Bye!\n\n---\n\n[Github repository](https:\/\/github.com\/GArnold02\/LudumGL)","title":"Engine Development - Day 15","wayback_source":[]}