Could Be Worse, Could Be Better

Well I'm late on getting around to this, and two rounds of voting are already open, so I'm going to group them both here. It's gonna be a long one, strap yourselves in.

Screenshot 2019-04-22 at 09.45.24.png Screenshot 2019-04-22 at 09.45.36.png

ROUND 1:

Space Exploration (0) - A mediocre theme, not bad, but also not good. One I'm willing to work with, but I would rather not win. It's open, and I like that, but theme is something I like to have control over, and I don't feel like I would get that here.

Everything has a price (-1) - Have you heard of a little event called LD43? Spoiler alert, this theme is almost identical.

No upgrades, only downgrades (-1) - See above.

Color changes everything (-1) - Just too complicated for a weekend based off of my ideas for it. I'm sure it could work, but I'll pass for now.

Four elements (0) - Another theme that is just barely on the edge between -1 and +1. I would be glad to have it over some other themes, but it wouldn't be my first choice.

Mutation (+1) - This is what a good theme is: a single word, very open to interpretation where everyone can have a different idea. More themes like this please!

Floating worlds (-1) - Take three guesses why I'm not a fan.

Limited memory (0) - I feel like a lot of people did that with "Running out of space", and I'm not anxious to see those again, but I still would enjoy the theme.

Your life is currency (-1) - A very specific theme that, while it could have variation in genre, the central idea isn't open to much interpretation.

Symbiotic relationship (0) - A theme that could end either with every game identical or extremely unique. I hope it's the latter, but I can't take the risk and give this a +1.

Control the environment, not the player (-1) - Both A.) too complicated and B.) I'm just tired of seeing this over and over. It's almost at "floating islands" levels of hate for me.

Old technology (0) - A good theme, but also the theme for LD36. I could go either way on this one.

You have 30 seconds (-1) - I prefer strategy-type games, and not action, so a time constraint isn't exactly what I want.

Unusual magic system (0) - It's a good, interesting, open theme, but it requires magic, and not everyone might want to do that.

You can't kill the enemies (0) - It could be interesting, but I'm not sure I fully get it.

Parallel Worlds (+1) - It requires nothing except two worlds, and they don't even have to be that different. Yes please.

ROUND 2 (aka the bad one):

Cards are your weapons (-1) - Painfully specific. No.

The butterfly effect (+1) - One of the few themes I liked in this hellhole of a round. Open to interpretation, and one that could have a variety of outcomes.

Only one enemy (-1) - Implies combat, not everyone may want to make a combat-based game.

Light as a weapon (-1) - See above

One room (-1) - Heard of an event called LD37? 1 million dollars to whoever makes the connection.

Regular Jobs, but in Space (-1) - First, use proper capitalization. Second, it just writes the setting for me. No thank you.

The environment is a weapon (-1) - See "Only one enemy"

Change the genre of a classic video game (-1) - This is painfully specific, and would require a derivative versus an original work.

Decay (+1) - See "Mutation"

Stay in the dark (0) - A good theme, but a little specific for my tastes. Not the worst, but not great either.

Side effects (+1) - Side effects to what? What kind of side effects? Allows any genre, style, setting, mood, without being too vague.

Two-button game (-1) - Sucks for makers of complex games (i.e. anything that's not arcade-style).

Time is the currency (-1) - See "Your life is currency"

Risky powerups (-1) - This one isn't actually all that bad, but there's something about this theme that just speaks to me in the wrong way. I can't reason myself here, but I don't like it.

Permanent damage (-1) - I have a tendency to make games too hard anyway, so enforcing a difficulty isn't ideal. Also implies some form of combat/life meter/obstacles.

Don't let it escape (+1) - This could be taken in so many ways that I can't count all of my ideas for it on two hands. A broad theme that can fit whatever a developer wants to do.

So these themes were good. Until round 2. Then they weren't. I look forward to round 3, and all of the themes that don't suck (but they probably will). See everyone around in 4 days!