Oh, no, not again!
It appears that like the last Ludum Dare, yet another local games showcase will be stealing a day from my schedule. Last time, we ended up making a Ren'py visual novel since it's much quicker and easier to prototype, so I'll probably make a similar approach this jam, but if anyone is interested what we normally would use if we had the full 72-hours is Unity and the base project we've open sourced: bitbucket.org/OmiyaGames/template-unity-project
Documentation is, I admit, lacking; but if anyone is interested in taking a look, the project implements some really cool tools:
- one-button settings that build to multiple platforms at once
- WebGL host-checking to prevent your online game from getting stolen
- pre-made menus
- pre-made scene transition animations
- translations framework, supporting Japanese
- framework for randomizing a sound effect's pitch
- and more!