{"author_link":"\/users\/hunter-x","author_name":"Hunter X","author_uid":"hunter-x","comments":[],"epoch":1556379517,"event":"LD44","format":"md","ldjam_node_id":144248,"likes":3,"metadata":{"p_key":"128097","p_author":"Hunter X","p_authorkey":"1142152","p_urlkey":"344231","p_title":"Around three hours in, and transitions between rooms are now working.","p_cat":"LDJam ","p_event":"LD44","p_time":"1556379517","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1142152","us_name":"Hunter X","us_username":"hunter-x","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":2,"author":142152,"body":"![Room Transitions.gif](\/\/\/raw\/84b\/22\/z\/20932.gif)\n\nDidn't I promise you horrendous placeholder artwork? :P \n\nOnce everything is in place I'll be able to use this to generate any number of rooms and link them together to form a floor of the dungeon. Next steps are basic enemies, health and win\/lose triggers, then I can move onto the procedural elements of the game and the actual implementation of the theme itself.","comments":2,"comments-timestamp":"2019-04-27T15:54:41Z","created":"2019-04-23T12:46:53Z","files":[],"files-timestamp":0,"id":144248,"love":3,"love-timestamp":"2019-04-27T15:51:38Z","meta":[],"modified":"2019-04-27T15:54:41Z","name":"Around three hours in, and transitions between rooms are now working.","node-timestamp":"2019-04-27T15:38:37Z","parent":144202,"parents":[1,5,9,139254,144202],"path":"\/events\/ludum-dare\/44\/tomb-of-temptations\/around-three-hours-in-and-transitions-between-rooms-are-now-working","published":"2019-04-27T15:38:37Z","scope":"public","slug":"around-three-hours-in-and-transitions-between-rooms-are-now-working","subsubtype":"","subtype":"","type":"post","version":436501},"node_metadata":{"n_key":"144248","n_urlkey":"344231","n_parent":"144202","n_path":"\/events\/ludum-dare\/44\/tomb-of-temptations\/around-three-hours-in-and-transitions-between-rooms-are-now-working","n_slug":"around-three-hours-in-and-transi","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"142152","n_created":"1556023613","n_modified":"1556380481","n_version":"436501","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/tomb-of-temptations\/around-three-hours-in-and-transitions-between-rooms-are-now-working","text":"![Room Transitions.gif](\/\/\/raw\/84b\/22\/z\/20932.gif)\n\nDidn't I promise you horrendous placeholder artwork? :P \n\nOnce everything is in place I'll be able to use this to generate any number of rooms and link them together to form a floor of the dungeon. Next steps are basic enemies, health and win\/lose triggers, then I can move onto the procedural elements of the game and the actual implementation of the theme itself.","title":"Around three hours in, and transitions between rooms are now working.","wayback_source":[]}