{"author_name":"eXpl0it3r","cat":"LD #37","comments":[],"epoch":1481588040,"likes":1,"metadata":{"p_key":"1281","p_author":"eXpl0it3r","p_authorkey":"19132","p_urlkey":"36124","p_title":"One Room is finished (for now)!","p_cat":"LD #37","p_event":"LD37","p_time":"1481588040","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"19132","us_name":"eXpl0it3r","us_username":"expl0it3r","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>I actually wanted to write more blog posts, but then I invested all the time into actually finishing the game, which I think was the better way to go. That being said, I brought the game to a finished stage and made a release for the Ludum Dare Jam submission.<\/p>\n <p style=\"text-align: center;font-size: 16px\"><strong>Ludum Dare Jam:<\/strong> <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=19132\" target=\"_blank\">Submission<\/a> \/ <a href=\"https:\/\/github.com\/eXpl0it3r\/OneRoom\/releases\/\" target=\"_blank\">Windows Binary<\/a> \/ <a href=\"https:\/\/github.com\/eXpl0it3r\/OneRoom\/releases\" target=\"_blank\">Source Code<\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/OneRoom_2016-12-12_18-17-05.png\" rel=\"attachment wp-att-597201\"><img class=\"aligncenter size-full wp-image-597201\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/OneRoom_2016-12-12_18-17-05.png\" alt=\"Desk\" width=\"396\" height=\"400\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/OneRoom_2016-12-12_18-17-05-297x300.png 297w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/OneRoom_2016-12-12_18-17-05.png 396w\" sizes=\"(max-width: 396px) 100vw, 396px\" \/><\/a><\/p>\n <p>If you have seen any parts of the livestream you might be a bit surprised, but as mentioned in the <a href=\"http:\/\/ludumdare.com\/compo\/2016\/12\/11\/change-of-plans-30\/\" target=\"_blank\">previous post<\/a>, I changed things around and went with a point-and-click puzzle game. One of the main issues I have when building a game is that I&#8217;m really bad at creating any kind of usable art. And when I get something somewhat nice looking, it will have taken me multiple hours.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/OneRoom_2016-12-12_18-15-53.png\" rel=\"attachment wp-att-597238\"><img class=\"aligncenter size-full wp-image-597238\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/OneRoom_2016-12-12_18-15-53.png\" alt=\"Lock\" width=\"396\" height=\"400\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/OneRoom_2016-12-12_18-15-53-297x300.png 297w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/OneRoom_2016-12-12_18-15-53.png 396w\" sizes=\"(max-width: 396px) 100vw, 396px\" \/><\/a><\/p>\n <p>By now I don&#8217;t even really remember how I got the idea, but I suddenly thought of taking pictures of my own room and &#8220;stylizing&#8221; them to look kind of pixel-art like. The additional advantage of moving around some furniture was that I could also clean up parts of my room. The end result has a wide range. Some screens look a lot like drawn pixel art, while others still contain a lot of detail. I find it amazing how a few pixels aligned properly already make things recognizable. One thing I probably should have tried, is to reduce the used color palette. That way I&#8217;d have managed to drop quite a bit of information detail, possibly making it seem more drawn rather than a photo.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/OneRoom_2016-12-12_18-15-17.png\" rel=\"attachment wp-att-597242\"><img class=\"aligncenter size-full wp-image-597242\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/OneRoom_2016-12-12_18-15-17.png\" alt=\"Screen\" width=\"396\" height=\"400\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/OneRoom_2016-12-12_18-15-17-297x300.png 297w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/OneRoom_2016-12-12_18-15-17.png 396w\" sizes=\"(max-width: 396px) 100vw, 396px\" \/><\/a><\/p>\n <p>The game is now finished, but it&#8217;s very short and I still have some ideas in my head what puzzles I could add, but even more importantly how I could make it work better code-wise. A lot of the game is really just defined in one JSON file and I think, I could expand that one even more, allowing for really quick expanding of the game work and puzzles. We&#8217;ll see when I get the time.<\/p>\n <p>I hope you&#8217;ll enjoy playing <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=19132\" target=\"_blank\">my game<\/a> and don&#8217;t forget to rate my game!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/finished\/\" rel=\"tag\">finished<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/one-room\/\" rel=\"tag\">one room<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pixel-art\/\" rel=\"tag\">pixel art<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/point-and-click\/\" rel=\"tag\">point-and-click<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/puzzle\/\" rel=\"tag\">puzzle<\/a><\/p>","time":"December 12th, 2016 7:14 pm","title":"One Room is finished (for now)!"}