Trullskoll Post-Comp Release
Hello everyone, I’m making a post to announce that the updated version of my LD33 game, the original of which ranked #8 overall and #4 for graphics in the Compo, has just been released to Gamejolt.
Available here.
Take a look if you’re interested, and I hope you like the improvements.
CHANGELOG:
-Added a new dog enemy with a lunge attack.
—–Unaffected by Totems when without humans.
-Added title screen.
-Added music.
-Added an Icon for the executable.
-Replaced all sound effects with proper ones.
-Enemy spawn rate increases naturally in addition to the chance from enemies escaping.
—–One point every three minutes, reaching 10 after 30 minutes, maximum.
-Enemy HP now increases over time.
—–Tied to the amount of enemy parties defeated.
—–There is no limit to HP increase.
-Added options for fullscreen, muting music, and muting sound.
—–To toggle in-game, press F, M, or N, respectively
-Escape now pauses the game, Escape from the pause menu exits the game.
-Miscellaneus graphical improvements.
-Increased the spawn rate of sticks and rocks.
-Fixed bug where enemies attack while running away.
-Added a secret surprise for players who craft everything.
–Charlie.
