{"author_link":"\/users\/rayne","author_name":"Rayne","author_uid":"rayne","comments":[],"epoch":1556044404,"event":"LD44","format":"md","ldjam_node_id":144510,"likes":7,"metadata":{"p_key":"128126","p_author":"Rayne","p_authorkey":"1029544","p_urlkey":"344260","p_title":"Oh well...","p_cat":"LDJam ","p_event":"LD44","p_time":"1556044404","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1029544","us_name":"Rayne","us_username":"rayne","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":4,"author":29544,"body":"It's nothing new that themes usually suck. Heck, even Phil Strahl a.k.a. Pixel Prophecy made a movie poster about it.!\n[the-theme-always-sucks-v02.jpg](\/\/\/raw\/863\/7\/z\/2033b.jpg)\nAfter 43 Ludum Dare we must face the fact that the theme is not the most important thing; good games spring out even with shitty themes, bad ideas or begginer teams.\nWe as a community are who decide the theme for every year and we know that as a fact. It's purely democratical.\nSometimes an idea or a theme sounds really good on paper, but it doesn't work that well later; maybe because it was too narrow or too broad, but it's up to us to determine the quality of our games.\n\nIn any case, if LD themes are just not doing it for you, there're a lot of jams out there! \n\nThis are my votes for this LD44, they may be negative, but I'm sure we'll make something good out of it!\nGood luck this weekend, jammers!\n\n![LD1.png](\/\/\/raw\/863\/7\/z\/2033d.png)","comments":2,"comments-timestamp":"2019-04-23T19:01:57Z","created":"2019-04-23T18:13:54Z","files":[],"files-timestamp":0,"id":144510,"love":7,"love-timestamp":"2019-04-23T19:19:45Z","meta":[],"modified":"2019-04-23T19:19:45Z","name":"Oh well...","node-timestamp":"2019-04-23T18:35:05Z","parent":141535,"parents":[1,5,9,139254,141535],"path":"\/events\/ludum-dare\/44\/$141535\/oh-well","published":"2019-04-23T18:33:24Z","scope":"public","slug":"oh-well","subsubtype":"","subtype":"","type":"post","version":425795},"node_metadata":{"n_key":"144510","n_urlkey":"344260","n_parent":"141535","n_path":"\/events\/ludum-dare\/44\/$141535\/oh-well","n_slug":"oh-well","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"29544","n_created":"1556043234","n_modified":"1556047185","n_version":"425795","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/$141535\/oh-well","text":"It's nothing new that themes usually suck. Heck, even Phil Strahl a.k.a. Pixel Prophecy made a movie poster about it.!\n[the-theme-always-sucks-v02.jpg](\/\/\/raw\/863\/7\/z\/2033b.jpg)\nAfter 43 Ludum Dare we must face the fact that the theme is not the most important thing; good games spring out even with shitty themes, bad ideas or begginer teams.\nWe as a community are who decide the theme for every year and we know that as a fact. It's purely democratical.\nSometimes an idea or a theme sounds really good on paper, but it doesn't work that well later; maybe because it was too narrow or too broad, but it's up to us to determine the quality of our games.\n\nIn any case, if LD themes are just not doing it for you, there're a lot of jams out there! \n\nThis are my votes for this LD44, they may be negative, but I'm sure we'll make something good out of it!\nGood luck this weekend, jammers!\n\n![LD1.png](\/\/\/raw\/863\/7\/z\/2033d.png)","title":"Oh well...","wayback_source":[]}