Once again unto the breach

Well as it turns out, I seem to actually have some free time for the coming weekend, so I guess it's time to see if I can squeeze a game in there as well.

Though considering my overall busy-ness, I think I'm going to stick to the tried-and-true method of doing my games in C++ and SFML, it's done well for me so far. And while there are other things I'd like to test, I think those would be better suited to using when there's the time to learn how to properly do so.

Going to try and avoid falling into the traps of doing advanced scripting, multiplayer features, or any other time-heavy things - as I've done before. Though I was thinking of writing up some shaders this time, for that little bit of extra compared to my usual vector graphics. And hopefully nowadays, even laptops have powerful enough iGPUs that shaders and other complicated graphics shouldn't break everything, as they did back when I first started toying with them around LD 25 or so - the first game where I had to release a GPU-specific binary.

Hopefully all the rest of you have been starting to hype yourself up about what's coming, and I certainly hope that time is permitting for this to be another great instalment.