{"author_name":"Volatile Dove","cat":"LD #33","comments":[],"epoch":1443989640,"likes":3,"metadata":{"p_key":"12819","p_author":"Volatile Dove","p_authorkey":"17202","p_urlkey":"48069","p_title":"Architect Of Terror #LD33 Post-Mortem","p_cat":"LD #33","p_event":"LD33","p_time":"1443989640","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"17202","us_name":"Volatile Dove","us_username":"volatiledove","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Oh my, it&#8217;s late, but better late than never <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> This is the postmortem for the game <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=17202\">Architect Of Terror<\/a> I made in three days for the Ludum Dare 33. Note: this postmortem contains spoilers. You should play it before if you didn&#8217;t do yet, it&#8217;s an unusual (and maybe disturbing) experience!<\/p>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/17202-shot0-1440445981.jpg-eq-900-500.jpg\" alt=\"screenshot\" \/><\/p>\n <p>Ratings:<br \/>\n #91 Innovation(Jam) 3.76<br \/>\n #117 Mood(Jam) 3.81<br \/>\n #117 Theme 4.00<br \/>\n #128 Overall 3.77<br \/>\n #207 Fun 3.52<br \/>\n #618 Graphics 3.19<br \/>\n #1627 Coolness 40%<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <p>&#8211; This was a challenging Ludum Dare experience because <strong>I had never made a game with Unity before<\/strong>. Before the Ludum Dare , I had only followed the 3 first Unity tutorials (Roll a ball, Space shooter and Survival) and had played with it one or two hours. And yet I shipped a working game in time, which was roughly like I wanted. I had read before that one should not start Ludum Dare without knowing its tools&#8230; I&#8217;d reply that it depends! (in the other hand I had more than 7 years of professional experience in development, so C# was not a difficult step for me).<\/p>\n <p>&#8211; I did a game in a weekend but I also did other stuff as well &#8211; partly because my girlfriend would have been unhappy to see me hooked on the computer the whole time. I still found maybe<strong> less than 15 hours of working<\/strong> on it, which is not that much for a Jam, and yet, like I said, I shipped a working game in time, which was roughly like I wanted. <\/p>\n <p>&#8211; Unity physics engine did a really good job. Sometimes unexpected bugs becames features, like for example red people &#8220;shaking&#8221; of excitement when you talk to them on the tribune. Sometimes simple tricks gave a really good impression, like red people following a yellow victim, giving the impression to push or even lift it.<\/p>\n <p>&#8211; The game theme and main idea went quite quickly, and the game ideas went progressively during development. I though as first to make a more explicit reference to Nazism, but my girlfriend suggested to change this, and I think it&#8217;s a good idea because it makes the game more universal.<\/p>\n <p>&#8211; In the end, the ratings results show an improvement compared to my previous (first) ludum dare game, yay!<\/p>\n <p><strong>What went wrong: <\/strong><\/p>\n <p>&#8211; Nothing really important. I got some trouble in the end because I think the source code was going a little bit confusing and Unity physics engine wasn&#8217;t exactly always behaving like I was expecting, and as such I took some time in displacing source code functions and doing trial-and-error tests. I was also not really sure about things like &#8220;do you have to go back to the tribune to activate the prison&#8221; or &#8220;how many blue people do you have to convince to activate bullying mode&#8221;, etc.<\/p>\n <p>&#8211; I didn&#8217;t get enough time to add either music or sound. But that may have been complicated anyway to find something fitting the game.<\/p>\n <p>&#8211; After the Jam, I didn&#8217;t get enough time to test that many games, or didn&#8217;t put enough time in it, to be honest. As a result my Coolness score is clearly below the rest.<\/p>\n <p><strong>How to continue the game:<\/strong><\/p>\n <p>I&#8217;m not sure about this, I could of course add some music or sound. But anyway I don&#8217;t know, because of the somewhat sensible theme of the game, I&#8217;m not sure it would be fitted for commercialization anyway (maybe it has to remain free, to show people how manipulation and terror may gain ground).<\/p>","time":"October 4th, 2015 3:14 pm","title":"Architect Of Terror #LD33 Post-Mortem"}