{"author_link":"\/users\/ddrkirbyisq","author_name":"DDRKirbyISQ","author_uid":"ddrkirbyisq","comments":[],"epoch":1556163653,"event":"LD44","format":"md","ldjam_node_id":145512,"likes":11,"metadata":{"p_key":"128223","p_author":"DDRKirbyISQ","p_authorkey":"1001883","p_urlkey":"344359","p_title":"Team Cocoa Moss is IN yet again for LD44","p_cat":"LDJam ","p_event":"LD44","p_time":"1556163653","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1001883","us_name":"DDRKirbyISQ","us_username":"ddrkirbyisq","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":14,"author":1883,"body":"**[DDRKirby(ISQ)](https:\/\/ddrkirby.com\/) here, reporting that team [Cocoa Moss](https:\/\/cocoamoss.com\/) will again be joining in for LD44!**  I'll be teaming with @xellaya again this time, using the usual suite of tools (Unity3D, FL Studio, etc.), along with the usual [janky starter code](https:\/\/bitbucket.org\/DDRKirbyISQ\/harmonic-unity) -- this time also upgrading to Unity 2019 (which I've already taken for a test drive -- looking like it's ok so far!).\n\nThis'll be my **21st time** entering Ludum Dare and my **13th time** working with xellaya.  At this point I don't have any real goals, but some points worth noting for this time:\n- We have an event on Friday night so will lose some brainstorming time, and xellaya will be unavailable on Monday, so we'll be a bit tighter on time than usual.  We'll do our best to pick something manageable, but it's always hard to pick a game that's both interesting yet easy to make while still fitting the theme... =X\n- I've recently totally revamped my collection of instruments from classic SNES games!  I haven't done a whole lot of work with SPC-style music so it may potentially be fun to take that for a spin this time!\n\nI've already gone ahead and updated all the requisite libraries and programs, and forked over a new bitbucket repo as well as making a dropbox folder for asset sharing.  I'm also ready to start cross-posting our games onto [itch.io](https:\/\/itch.io\/) now, which is pretty exciting and should help for discoverability!\n\nRemaining TODOs left before the event starts:\n- Need to finish up some artwork for an album release for the end of the month.\n- Do a big grocery run and stock up on food and snacks! :D\n- Laundry...\n- Rest well and don't get sick =X\n\nA few additional notes:\n\n**For musicians**, the skill of creating music in a really short timeframe can be invaluable during a jam such as Ludum Dare where you need to create all of your assets within the jam itself.  [One Hour Compo](http:\/\/compo.thasauce.net\/compos\/view\/OHC) happens every Thursday and I can't recommend it more as practice for learning to optimize your workflow!\n\n**Please [review the rules](https:\/\/ldjam.com\/events\/ludum-dare\/rules) one more time before you start.**  I've seen more and more entries getting submitted that don't quite adhere to the rules, so I'd like to reiterate:\n\n- For the compo, **ALL OF YOUR CONTENT (i.e. Art, Music, Sound, etc) must be created in 48 hours.**\n- For the jam, you're free to use 3rd party Artwork\/Music\/Audio assets, or assets you previously created, but we ask that **YOU MUST OPT-OUT of the respected voting categories (Graphics, Audio).** You can opt-out of a voting category when you submit your game.\n\nI repeat, if you use artwork or music that you did not personally create within the jam timeframe, **OPT OUT OF THE RESPECTIVE VOTING CATEGORY**.  Please also **GIVE CREDIT to the original artists** -- you wouldn't want anybody shamelessly stealing your work and it's the same for everyone else.\n\nGood luck to all, and see you all at the starting line!\n\nPS: Vote no on \"Everything has a price\" and \"No upgrades, only downgrades\"! -- come on guys, we literally just did \"Sacrifices must be made\"...","comments":1,"comments-timestamp":"2019-04-25T05:18:47Z","created":"2019-04-25T03:25:26Z","files":[],"files-timestamp":0,"id":145512,"love":11,"love-timestamp":"2019-04-25T13:23:17Z","meta":[],"modified":"2019-04-25T13:23:17Z","name":"Team Cocoa Moss is IN yet again for LD44","node-timestamp":"2019-04-25T03:42:11Z","parent":142453,"parents":[1,5,9,139254,142453],"path":"\/events\/ludum-dare\/44\/inflate-me-to-the-moon\/team-cocoa-moss-is-in-yet-again-for-ld44","published":"2019-04-25T03:40:53Z","scope":"public","slug":"team-cocoa-moss-is-in-yet-again-for-ld44","subsubtype":"","subtype":"","type":"post","version":427364},"node_metadata":{"n_key":"145512","n_urlkey":"344359","n_parent":"142453","n_path":"\/events\/ludum-dare\/44\/inflate-me-to-the-moon\/team-cocoa-moss-is-in-yet-again-for-ld44","n_slug":"team-cocoa-moss-is-in-yet-again-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1883","n_created":"1556162726","n_modified":"1556198597","n_version":"427364","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/inflate-me-to-the-moon\/team-cocoa-moss-is-in-yet-again-for-ld44","text":"**[DDRKirby(ISQ)](https:\/\/ddrkirby.com\/) here, reporting that team [Cocoa Moss](https:\/\/cocoamoss.com\/) will again be joining in for LD44!**  I'll be teaming with @xellaya again this time, using the usual suite of tools (Unity3D, FL Studio, etc.), along with the usual [janky starter code](https:\/\/bitbucket.org\/DDRKirbyISQ\/harmonic-unity) -- this time also upgrading to Unity 2019 (which I've already taken for a test drive -- looking like it's ok so far!).\n\nThis'll be my **21st time** entering Ludum Dare and my **13th time** working with xellaya.  At this point I don't have any real goals, but some points worth noting for this time:\n- We have an event on Friday night so will lose some brainstorming time, and xellaya will be unavailable on Monday, so we'll be a bit tighter on time than usual.  We'll do our best to pick something manageable, but it's always hard to pick a game that's both interesting yet easy to make while still fitting the theme... =X\n- I've recently totally revamped my collection of instruments from classic SNES games!  I haven't done a whole lot of work with SPC-style music so it may potentially be fun to take that for a spin this time!\n\nI've already gone ahead and updated all the requisite libraries and programs, and forked over a new bitbucket repo as well as making a dropbox folder for asset sharing.  I'm also ready to start cross-posting our games onto [itch.io](https:\/\/itch.io\/) now, which is pretty exciting and should help for discoverability!\n\nRemaining TODOs left before the event starts:\n- Need to finish up some artwork for an album release for the end of the month.\n- Do a big grocery run and stock up on food and snacks! :D\n- Laundry...\n- Rest well and don't get sick =X\n\nA few additional notes:\n\n**For musicians**, the skill of creating music in a really short timeframe can be invaluable during a jam such as Ludum Dare where you need to create all of your assets within the jam itself.  [One Hour Compo](http:\/\/compo.thasauce.net\/compos\/view\/OHC) happens every Thursday and I can't recommend it more as practice for learning to optimize your workflow!\n\n**Please [review the rules](https:\/\/ldjam.com\/events\/ludum-dare\/rules) one more time before you start.**  I've seen more and more entries getting submitted that don't quite adhere to the rules, so I'd like to reiterate:\n\n- For the compo, **ALL OF YOUR CONTENT (i.e. Art, Music, Sound, etc) must be created in 48 hours.**\n- For the jam, you're free to use 3rd party Artwork\/Music\/Audio assets, or assets you previously created, but we ask that **YOU MUST OPT-OUT of the respected voting categories (Graphics, Audio).** You can opt-out of a voting category when you submit your game.\n\nI repeat, if you use artwork or music that you did not personally create within the jam timeframe, **OPT OUT OF THE RESPECTIVE VOTING CATEGORY**.  Please also **GIVE CREDIT to the original artists** -- you wouldn't want anybody shamelessly stealing your work and it's the same for everyone else.\n\nGood luck to all, and see you all at the starting line!\n\nPS: Vote no on \"Everything has a price\" and \"No upgrades, only downgrades\"! -- come on guys, we literally just did \"Sacrifices must be made\"...","title":"Team Cocoa Moss is IN yet again for LD44","wayback_source":[]}