{"author_link":"\/users\/reimari","author_name":"ReiMari","author_uid":"reimari","comments":[],"epoch":1556182309,"event":"LD44","format":"md","ldjam_node_id":145654,"likes":3,"metadata":{"p_key":"128244","p_author":"ReiMari","p_authorkey":"1002210","p_urlkey":"344382","p_title":"In for the 3rd time!","p_cat":"LDJam ","p_event":"LD44","p_time":"1556182309","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1002210","us_name":"ReiMari","us_username":"reimari","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":2,"author":2210,"body":"I've been so hyped for the next LD from the moment the previous one ended, and now it's finally time again!\nAs usual, my main two goals are upload *something*, and make that something as fun as possible to play.\n\nTested the whole UE4 HTML5 export and hosting on itch.io *before* the jam instead of during (definitely didn't do that last time... really... :innocent:), so this time my game should be playable in the browser!\n\nThe tools I'll probably be using:\n- Unreal Engine 4\n- Visual Studio 2017\n- Gimp\/Aseprite (depending on the aesthetic)\n- Blender\n- LMMS, never really used it before but I don't want to opt out of sound again\n\nQuick question: does anyone else feel like the actual jam\/compo itself is incredibly stressful and the entire thing (including working on the game) suddenly becomes fun once you've uploaded something?\n\nMaybe I'm just taking it too seriously every time.\n\nGood luck everyone, and have fun!","comments":1,"comments-timestamp":"2019-04-25T09:05:57Z","created":"2019-04-25T08:11:39Z","files":[],"files-timestamp":0,"id":145654,"love":3,"love-timestamp":"2019-04-25T11:04:50Z","meta":[],"modified":"2019-04-25T11:04:50Z","name":"In for the 3rd time!","node-timestamp":"2019-04-25T08:51:49Z","parent":145652,"parents":[1,5,9,139254,145652],"path":"\/events\/ludum-dare\/44\/$145652\/in-for-the-3rd-time","published":"2019-04-25T08:51:49Z","scope":"public","slug":"in-for-the-3rd-time","subsubtype":"","subtype":"","type":"post","version":427619},"node_metadata":{"n_key":"145654","n_urlkey":"344382","n_parent":"145652","n_path":"\/events\/ludum-dare\/44\/$145652\/in-for-the-3rd-time","n_slug":"in-for-the-3rd-time","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2210","n_created":"1556179899","n_modified":"1556190290","n_version":"427619","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/$145652\/in-for-the-3rd-time","text":"I've been so hyped for the next LD from the moment the previous one ended, and now it's finally time again!\nAs usual, my main two goals are upload *something*, and make that something as fun as possible to play.\n\nTested the whole UE4 HTML5 export and hosting on itch.io *before* the jam instead of during (definitely didn't do that last time... really... :innocent:), so this time my game should be playable in the browser!\n\nThe tools I'll probably be using:\n- Unreal Engine 4\n- Visual Studio 2017\n- Gimp\/Aseprite (depending on the aesthetic)\n- Blender\n- LMMS, never really used it before but I don't want to opt out of sound again\n\nQuick question: does anyone else feel like the actual jam\/compo itself is incredibly stressful and the entire thing (including working on the game) suddenly becomes fun once you've uploaded something?\n\nMaybe I'm just taking it too seriously every time.\n\nGood luck everyone, and have fun!","title":"In for the 3rd time!","wayback_source":[]}