{"author_link":"\/users\/ogelgames","author_name":"OgelGames","author_uid":"ogelgames","comments":[],"epoch":1556205038,"event":"LD44","format":"md","ldjam_node_id":145881,"likes":3,"metadata":{"p_key":"128268","p_author":"OgelGames","p_authorkey":"1140823","p_urlkey":"344407","p_title":"The themes... are okay...","p_cat":"LDJam ","p_event":"LD44","p_time":"1556205038","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1140823","us_name":"OgelGames","us_username":"ogelgames","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":6,"author":140823,"body":"Just sharing ideas for each of the themes, using a top down shooter as the starting point.\n\n**1. Limited memory**\nPlay as a computer, load power-ups into memory, unload previous power-ups to use better ones.\n\n**2. Ridiculously overpowered**\nAmmo replenishes faster the longer you play, with the weight slowing your movement, power-ups could be empty magazines  for you to fill up.\n\n**3. Your life is currency**\nHealth doesn't regenerate, but HP can be collected from enemies, which could be swapped for other power-ups.\n\n**4. Side effects**\nShooting enemies make them move faster, missed shots spawn extra enemies, power-ups hurt you when collected.\n\n**5. Space exploration**\nPower-ups are invisible, and can only be found by exploring the room.\n\n**6. Change the genre of a classic video game**\nAgar.io as a top down shooter?\n\n**7. Only one enemy**\nEnemies are actually parts of the final boss, the more of them you destroy, the smaller the boss will be when you reach it.\n\n**8. Risky powerups**\nPower-ups are like a coin flip, and can sometimes hurt you instead of giving you a power-up.\n\n**9. Shelter**\nYou're in a house, and you need to keep shooting HP at the walls to stop them being destroyed by enemies.\n\n**10. Color changes everything**\nYour weapon is a paintbrush, and you paint enemies different colors, such as red to slow them down, green to poison  them, or blue to freeze them.\n\n**11. Everything has a price**\nPay to get more HP, pay to kill enemies, pay to pause the game, you get the idea...\n\n**12. Contagious**\nShoot enemies with viruses, which slowly kill them, while also making them more dangerous in the meantime\n\n**13. Tiny town**\nTop down shooter in a tiny town?\n\n**14. Mutation**\nYour bullets randomly change enemies into either power-ups, or bigger enemies.\n\n**15. No upgrades, only downgrades**\nStart the game with all the power-ups, after each wave, you need to pick which one to give up.\n\n**16. Underground**\nThe enemies are underground, and you're on the surface?\n","comments":4,"comments-timestamp":"2019-04-26T03:03:45Z","created":"2019-04-25T13:09:57Z","files":[],"files-timestamp":0,"id":145881,"love":3,"love-timestamp":"2019-04-25T19:04:01Z","meta":[],"modified":"2019-04-26T03:03:45Z","name":"The themes... are okay...","node-timestamp":"2019-04-25T15:10:38Z","parent":142891,"parents":[1,5,9,139254,142891],"path":"\/events\/ludum-dare\/44\/everything-is-money\/the-themes-are-okay","published":"2019-04-25T15:10:38Z","scope":"public","slug":"the-themes-are-okay","subsubtype":"","subtype":"","type":"post","version":428092},"node_metadata":{"n_key":"145881","n_urlkey":"344407","n_parent":"142891","n_path":"\/events\/ludum-dare\/44\/everything-is-money\/the-themes-are-okay","n_slug":"the-themes-are-okay","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"140823","n_created":"1556197797","n_modified":"1556247825","n_version":"428092","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/everything-is-money\/the-themes-are-okay","text":"Just sharing ideas for each of the themes, using a top down shooter as the starting point.\n\n**1. Limited memory**\nPlay as a computer, load power-ups into memory, unload previous power-ups to use better ones.\n\n**2. Ridiculously overpowered**\nAmmo replenishes faster the longer you play, with the weight slowing your movement, power-ups could be empty magazines  for you to fill up.\n\n**3. Your life is currency**\nHealth doesn't regenerate, but HP can be collected from enemies, which could be swapped for other power-ups.\n\n**4. Side effects**\nShooting enemies make them move faster, missed shots spawn extra enemies, power-ups hurt you when collected.\n\n**5. Space exploration**\nPower-ups are invisible, and can only be found by exploring the room.\n\n**6. Change the genre of a classic video game**\nAgar.io as a top down shooter?\n\n**7. Only one enemy**\nEnemies are actually parts of the final boss, the more of them you destroy, the smaller the boss will be when you reach it.\n\n**8. Risky powerups**\nPower-ups are like a coin flip, and can sometimes hurt you instead of giving you a power-up.\n\n**9. Shelter**\nYou're in a house, and you need to keep shooting HP at the walls to stop them being destroyed by enemies.\n\n**10. Color changes everything**\nYour weapon is a paintbrush, and you paint enemies different colors, such as red to slow them down, green to poison  them, or blue to freeze them.\n\n**11. Everything has a price**\nPay to get more HP, pay to kill enemies, pay to pause the game, you get the idea...\n\n**12. Contagious**\nShoot enemies with viruses, which slowly kill them, while also making them more dangerous in the meantime\n\n**13. Tiny town**\nTop down shooter in a tiny town?\n\n**14. Mutation**\nYour bullets randomly change enemies into either power-ups, or bigger enemies.\n\n**15. No upgrades, only downgrades**\nStart the game with all the power-ups, after each wave, you need to pick which one to give up.\n\n**16. Underground**\nThe enemies are underground, and you're on the surface?\n","title":"The themes... are okay...","wayback_source":[]}