Been working on something this week...
Fed up with spending hours during game jam implementing things you know you've already done in every project before? Getting close to the deadline and worrying about whether you should spend time polishing your mechanics, or implementing menu screens and audio options? Want a better alternative? I did, so I've put together a simple unity project to work as a base template for pretty much any game jam game you can think of (that isn't networked multiplayer - but seriously don't even think about it when you've only got 72 hours!).
Option menus, scoreboards, healthbars, timers, scene transitions, folder structure, placeholder artwork. All the standard things that can add so much to your game jam experience but also take so much time to build when you could be coming up with something innovative and new, all here, all ready to go. Everything is as modular as possible so adding and removing elements is as simple as deleting it from the hierarchy.
I've not completely finished this project yet (still need to work on the save/load system - might be done tomorrow night before the theme announcement) and I won't be providing support for this project over the weekend (I've got my own game to worry about) but if this can help get you started, or save you some precious time feel free to use it (and drop me a note to say that you did - I'll prioritise your game for review and I'd love to see what you could do with this).
Good Luck and Have Fun!
