{"author_link":"\/users\/svavs","author_name":"svavs","author_uid":"svavs","comments":[],"epoch":1556285261,"event":"LD44","format":"md","ldjam_node_id":147149,"likes":3,"metadata":{"p_key":"128444","p_author":"svavs","p_authorkey":"1147118","p_urlkey":"344587","p_title":"I'm in!","p_cat":"LDJam ","p_event":"LD44","p_time":"1556285261","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1147118","us_name":"svavs","us_username":"svavs","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":1,"author":147118,"body":"First LD48 I will participate in completely. In the past, I've tried once or twice but life got in the way. This time around I have everything planned so I can complete it. \n\nTooling used:\n\n- unity3d\n- modo\n- gimp\n- vscode\n \nI'm hoping that by the next LD48 I will be at the point where I can use rust for my language of choice with an existing gamedev framework. But for this one, I figure it makes the most sense to use tooling I'm confident in. \n\n","comments":1,"comments-timestamp":"2019-04-26T13:40:10Z","created":"2019-04-26T13:18:54Z","files":[],"files-timestamp":0,"id":147149,"love":3,"love-timestamp":"2019-04-26T13:41:22Z","meta":[],"modified":"2019-04-26T13:41:22Z","name":"I'm in!","node-timestamp":"2019-04-26T13:31:34Z","parent":147148,"parents":[1,5,9,139254,147148],"path":"\/events\/ludum-dare\/44\/$147148\/im-in","published":"2019-04-26T13:27:41Z","scope":"public","slug":"im-in","subsubtype":"","subtype":"","type":"post","version":430002},"node_metadata":{"n_key":"147149","n_urlkey":"344587","n_parent":"147148","n_path":"\/events\/ludum-dare\/44\/$147148\/im-in","n_slug":"im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"147118","n_created":"1556284734","n_modified":"1556286082","n_version":"430002","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/$147148\/im-in","text":"First LD48 I will participate in completely. In the past, I've tried once or twice but life got in the way. This time around I have everything planned so I can complete it. \n\nTooling used:\n\n- unity3d\n- modo\n- gimp\n- vscode\n \nI'm hoping that by the next LD48 I will be at the point where I can use rust for my language of choice with an existing gamedev framework. But for this one, I figure it makes the most sense to use tooling I'm confident in. \n\n","title":"I'm in!","wayback_source":[]}