{"author_name":"GFM","cat":"LD #33","comments":[],"epoch":1442361300,"likes":1,"metadata":{"p_key":"12877","p_author":"GFM","p_authorkey":"7375","p_urlkey":"48129","p_title":"Hero\u2019s Quest results","p_cat":"LD #33","p_event":"LD33","p_time":"1442361300","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7375","us_name":"GFM","us_username":"\/author\/gfm\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>I won&#8217;t deny that I&#8217;m quite disappointed with my results, this time. I usually try not to care all that much about the ratings, I simply\u00a0check how my\u00a0game did and that&#8217;s it. But this time I\u00a0aimed at getting a good\u00a0score in graphics, putting pretty much everything else aside (well, except audio&#8230; somewhat). I focused more on polishing the graphics than on making a playable\/balanced game&#8230; When the compo was ending, I simply\u00a0designed a simple level, added some screens for the menu, the intro, the win\/lose &#8220;scenes&#8221; and called it done.<\/p>\n <p>Well, let&#8217;s take a look at my score before moving on:<\/p>\n <p><img class=\"aligncenter size-full wp-image-502084\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/gfm_ld33_result.png\" alt=\"gfm_ld33_result\" width=\"159\" height=\"255\" \/><\/p>\n <p>Only taking into consideration that I\u00a0focused a lot on graphics and that there were 1199 compo entries, I didn&#8217;t do all that bad. I\u00a0score above ~88% of entries in graphics and ~83% in audio.<\/p>\n <p>But if I were to compare my latest entry with my previous ones&#8230;<\/p>\n <div id=\"attachment_502083\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><img class=\"size-medium wp-image-502083\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/gfm_ld33_score-300x94.png\" alt=\"Scores per entry (per category)\" width=\"300\" height=\"94\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/gfm_ld33_score-300x94.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/gfm_ld33_score-550x173.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><p class=\"wp-caption-text\">Scores per entry (per category)<\/p><\/div>\n <div id=\"attachment_502085\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><img class=\"size-medium wp-image-502085\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/gfm_ld33_rank-300x102.png\" alt=\"Percentage of how close I've got to first in any category\" width=\"300\" height=\"102\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/gfm_ld33_rank-300x102.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/gfm_ld33_rank-550x187.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/gfm_ld33_rank.png 1489w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><p class=\"wp-caption-text\">Percentage of how close I&#8217;ve got to first in any category<\/p><\/div>\n <p>Yeah&#8230; still not all that bad. It&#8217;s in\u00a0fourth place, when sorting by graphics. So, why am I so <del>butthurt<\/del> annoyed that I&#8217;m even ignoring conclusive (and absolute) data?<\/p>\n <p>I\u00a0thought it deserved a better\u00a0score. During\u00a0the voting, I really thought that a game with graphics as good as mine deserved at least a 4.0. C&#8217;mon, look at that parallax, those leafs on the background, the smooth animations&#8230; How could all those, even\u00a0considering the lame gameplay, score less than a 4.0?<\/p>\n <p>So, I replayed my LD#31 entry\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=7375\" target=\"_blank\">Cold Remembrance<\/a>. It\u00a0got 20th place in graphics, even without any gameplay; you simply hold left!\u00a0I\u00a0wanted to compare both and try to understand what that &#8220;game&#8221; had that this game didn&#8217;t.<\/p>\n <p>Well, that &#8220;game&#8221; felt complete, and there was nothing unnecessary. But the experience looks and feels great. The audio merges\u00a0with the graphics and the story; each aspect of the game make the other better.<\/p>\n <p>On this entry, on the other hand, there&#8217;s an element that really takes it charm away. Although the graphics and the audio do merge well, the first impression the players has is with\u00a0that ugly title screen. It&#8217;s not even functional, as the text goes through really fast and fills all of the screen&#8230;<\/p>\n <p>I could probably had gotten away with telling the story on the entry page and removing the title screen. I didn&#8217;t even need a win\/lose screen&#8230; I could had simply displayed a message (in front of the &#8220;playstate&#8221;) after you got to the end\/died and then I could had restarted the game&#8230;<\/p>\n <p>Yeah&#8230; it was probably just that&#8230; =\/<\/p>\n <p>Well, lesson learned!<\/p>\n <p>I&#8217;ll still probably work on a post-compo version, but I want to first work on a post-compo for my LD#32 entry&#8230; XD<\/p>\n <p>Thanks for reading! Until next time! o\/<\/p>","time":"September 15th, 2015 6:55 pm","title":"Hero\u2019s Quest results"}