Kinda hard to live up to LD27, with #40th most fun, but you can bet I’ll be back!

My game had the (IMO!) awesomely executed possession system, but not much in the way of an actual system to play in, and so it lost the simplistic value the mechanic had.

Also, I figured I was going to be disappointed with anything, considering my first LD, LD27, I scored #40th most fun game, which was awesome. No top 100s for individual categories that year, though :(

But yep, I’m not disheartened, not at all. If I rework the graphics into something a bit more minimalist, then maybe add more enemies, I can easily turn it into an arcade-y single screen murder-them-up, with even a set of stealth based levels down the line. Going to need to rework everything though, this is just a proof of concept.

Thanks for the awesome time, hopefully see you in December, if I’m not drowned in work. :)

 

Taha