Post mortem: “In short”
One way or another I ended up here alone this time. So I decided to convert it into my first Compo – personal mini challenge.
In short, it was like this:
(By the word “collisions” I mean the mechanics of the object’s borders detection and the collisions between objects)
– Woo-hoo! Ludum Dare tomorrow. I totally need to sleep well.
Day 1:
– Are you kidding me?! 3 hours of sleep because of sudden insomnia strike?
– Hello, stream, I’m your sleepy friendly ghost.
– What do you mean “no internet connection”?! OK, no panic, start it offline.
– Hi, welcome back, luckily I have only the game idea, let’s draw it!
– Lunch time!
– I nearly made these collisions.
– I nearly made these collisions.
– Lunch time? No? OK.
– Let’s just call these good collisions and keep going.
– Yay, my own sprites. Me is drawing! I don’t even want to burn these down.
– I nearly made these colli… Anyway it looks better with the sprites.
– Cut scenes! I’ll just ignore the fact that I don’t have the finished game, play it cool.
– Looks nice, next task: don’t fall asleep on the keyboard.
Day 2:
– Morning, guys! Let’s finish it!
– Yay, it’s actually very simple.
– Damn, it’s actually very simple. I need to make the bigger game.
– Lunch time!
– Or… Maybe I’ll finish the game and make a bonus? Something in-between?
– Main part is done. Looks like it even works.
– Bonus level!
– Bonus level that works and actually gives the fun!
– I made these collisions! I made the z-sorting! I’m unstoppable! Let’s finish it gloriously.
– OK, let’s post this. The easiest part – write down the description. Right? Oh…
– Posted!
– Hr-r-r-r… Zzz…
Day 3, bug fixing:
– I nearly made these collisions…
P.S.: you can play the game here
Time lapse of the 1st day of the work process here
