Post mortem: “In short”

One way or another I ended up here alone this time. So I decided to convert it into my first Compo – personal mini challenge.

In short, it was like this:

(By the word “collisions” I mean the mechanics of the object’s borders detection and the collisions between objects)

 

– Woo-hoo! Ludum Dare tomorrow. I totally need to sleep well.

 

Day 1:

– Are you kidding me?! 3 hours of sleep because of sudden insomnia strike?

– Hello, stream, I’m your sleepy friendly ghost.

– What do you mean “no internet connection”?! OK, no panic, start it offline.

– Hi, welcome back, luckily I have only the game idea, let’s draw it!

– Lunch time!

– I nearly made these collisions.

– I nearly made these collisions.

– Lunch time? No? OK.

– Let’s just call these good collisions and keep going.

– Yay, my own sprites. Me is drawing! I don’t even want to burn these down.

– I nearly made these colli… Anyway it looks better with the sprites.

– Cut scenes! I’ll just ignore the fact that I don’t have the finished game, play it cool.

– Looks nice, next task: don’t fall asleep on the keyboard.

 

Day 2:

– Morning, guys! Let’s finish it!

– Yay, it’s actually very simple.

– Damn, it’s actually very simple. I need to make the bigger game.

– Lunch time!

– Or… Maybe I’ll finish the game and make a bonus? Something in-between?

– Main part is done. Looks like it even works.

– Bonus level!

– Bonus level that works and actually gives the fun!

– I made these collisions! I made the z-sorting! I’m unstoppable! Let’s finish it gloriously.

– OK, let’s post this. The easiest part – write down the description. Right? Oh…

– Posted!

– Hr-r-r-r… Zzz…

 

Day 3, bug fixing:

– I nearly made these collisions…

 

Collisions... 

P.S.: you can play the game here

Time lapse of the 1st day of the work process here