{"author_link":"\/users\/jole","author_name":"Jole","author_uid":"jole","comments":[],"epoch":1556364602,"event":"LD44","format":"md","ldjam_node_id":150089,"likes":1,"metadata":{"p_key":"129196","p_author":"Jole","p_authorkey":"1032123","p_urlkey":"345350","p_title":"Smooth movement","p_cat":"LDJam ","p_event":"LD44","p_time":"1556364602","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1032123","us_name":"Jole","us_username":"jole","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":1,"author":32123,"body":"Spent what feels like an hour (and probably was about that, if not more) on figuring out how to decelerate the player by, say, a total of 90% every second when the framerate is user defined, but turns out just decelerating by 1000% of the speed worked out a lot better. Oh well. Leasson learned.","comments":0,"created":"2019-04-27T11:28:31Z","files":[],"files-timestamp":0,"id":150089,"love":1,"love-timestamp":"2019-04-27T11:37:17Z","meta":[],"modified":"2019-04-27T11:37:17Z","name":"Smooth movement","node-timestamp":"2019-04-27T11:30:02Z","parent":144521,"parents":[1,5,9,139254,144521],"path":"\/events\/ludum-dare\/44\/mortem\/smooth-movement","published":"2019-04-27T11:30:02Z","scope":"public","slug":"smooth-movement","subsubtype":"","subtype":"","type":"post","version":435517},"node_metadata":{"n_key":"150089","n_urlkey":"345350","n_parent":"144521","n_path":"\/events\/ludum-dare\/44\/mortem\/smooth-movement","n_slug":"smooth-movement","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"32123","n_created":"1556364511","n_modified":"1556365037","n_version":"435517","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/mortem\/smooth-movement","text":"Spent what feels like an hour (and probably was about that, if not more) on figuring out how to decelerate the player by, say, a total of 90% every second when the framerate is user defined, but turns out just decelerating by 1000% of the speed worked out a lot better. Oh well. Leasson learned.","title":"Smooth movement","wayback_source":[]}