{"author_link":"\/users\/acearcher","author_name":"AceArcher","author_uid":"acearcher","comments":[],"epoch":1556377915,"event":"LD44","format":"md","ldjam_node_id":150453,"likes":0,"metadata":{"p_key":"129375","p_author":"AceArcher","p_authorkey":"1139613","p_urlkey":"345529","p_title":"Day 2!","p_cat":"LDJam ","p_event":"LD44","p_time":"1556377915","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1139613","us_name":"AceArcher","us_username":"acearcher","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":1,"author":139613,"body":"Now that I've gotten some sleep, I'm feeling a bit more excited to get back to work. I'm still going to start with animations, because that's how I'm going to run my attack system. For the last game I made for class, I realized that I could put a disabled trigger collider on the weapon and turn it on for the attack animation. I'd like to do the same thing here, but expand it a bit by using the animator flowchart to set up attack combos, which will be new. Funny how I decided to do animations first when I actually hate animating... But it's not so bad when it's just simple stuff like this.","comments":0,"created":"2019-04-27T15:08:46Z","files":[],"files-timestamp":0,"id":150453,"love":0,"meta":[],"modified":"2019-04-27T15:11:55Z","name":"Day 2!","node-timestamp":"2019-04-27T15:11:55Z","parent":139616,"parents":[1,5,9,139254,139616],"path":"\/events\/ludum-dare\/44\/debtors-arena\/day-2","published":"2019-04-27T15:11:55Z","scope":"public","slug":"day-2","subsubtype":"","subtype":"","type":"post","version":436398},"node_metadata":{"n_key":"150453","n_urlkey":"345529","n_parent":"139616","n_path":"\/events\/ludum-dare\/44\/debtors-arena\/day-2","n_slug":"day-2","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"139613","n_created":"1556377726","n_modified":"1556377915","n_version":"436398","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/debtors-arena\/day-2","text":"Now that I've gotten some sleep, I'm feeling a bit more excited to get back to work. I'm still going to start with animations, because that's how I'm going to run my attack system. For the last game I made for class, I realized that I could put a disabled trigger collider on the weapon and turn it on for the attack animation. I'd like to do the same thing here, but expand it a bit by using the animator flowchart to set up attack combos, which will be new. Funny how I decided to do animations first when I actually hate animating... But it's not so bad when it's just simple stuff like this.","title":"Day 2!","wayback_source":[]}