{"author_link":"\/users\/basileios","author_name":"Basileios","author_uid":"basileios","comments":[],"epoch":1556390076,"event":"LD44","format":"md","ldjam_node_id":150728,"likes":3,"metadata":{"p_key":"129517","p_author":"Basileios","p_authorkey":"1138715","p_urlkey":"345672","p_title":"My progress so far","p_cat":"LDJam ","p_event":"LD44","p_time":"1556390076","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1138715","us_name":"Basileios","us_username":"basileios","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":2,"author":138715,"body":"In my game (art done by a friend), a clock goes down by *x* every *y* (changes) and when it reaches 0 you die, getting coins. There are power-ups which can make the clock go faster, but you have to get back to a checkpoint. It is set in space, and you have to deal with aliens and asteroids, which will try to stop you from beating the game. It is level-based, and you get access to a shop between levels. There are two bosses and four minibosses spread across around 12-ish levels.\n\nSo, what have I done so far?\nAsteroids and Enemies have been implemented. This means:\n-Random Asteroid spawn: location, amount, sprite and speed all random\n-Random Enemy movement as well as enemy AI\n-Collisions\nThe player can move and shoot asteroids\n\nWhat Am I currently working on? \nI am currently working on the clock and currency\n\nHow long have we been working? \nWe have been working ~6 and a half hours, omitting all breaks for Lunch and to make this post ","comments":0,"created":"2019-04-27T18:22:40Z","files":[],"files-timestamp":0,"id":150728,"love":3,"love-timestamp":"2019-04-27T18:40:23Z","meta":[],"modified":"2019-04-27T18:40:23Z","name":"My progress so far","node-timestamp":"2019-04-27T18:34:36Z","parent":150214,"parents":[1,5,9,139254,150214],"path":"\/events\/ludum-dare\/44\/oxygen-for-money\/my-progress-so-far","published":"2019-04-27T18:34:36Z","scope":"public","slug":"my-progress-so-far","subsubtype":"","subtype":"","type":"post","version":437155},"node_metadata":{"n_key":"150728","n_urlkey":"345672","n_parent":"150214","n_path":"\/events\/ludum-dare\/44\/oxygen-for-money\/my-progress-so-far","n_slug":"my-progress-so-far","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"138715","n_created":"1556389360","n_modified":"1556390423","n_version":"437155","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/oxygen-for-money\/my-progress-so-far","text":"In my game (art done by a friend), a clock goes down by *x* every *y* (changes) and when it reaches 0 you die, getting coins. There are power-ups which can make the clock go faster, but you have to get back to a checkpoint. It is set in space, and you have to deal with aliens and asteroids, which will try to stop you from beating the game. It is level-based, and you get access to a shop between levels. There are two bosses and four minibosses spread across around 12-ish levels.\n\nSo, what have I done so far?\nAsteroids and Enemies have been implemented. This means:\n-Random Asteroid spawn: location, amount, sprite and speed all random\n-Random Enemy movement as well as enemy AI\n-Collisions\nThe player can move and shoot asteroids\n\nWhat Am I currently working on? \nI am currently working on the clock and currency\n\nHow long have we been working? \nWe have been working ~6 and a half hours, omitting all breaks for Lunch and to make this post ","title":"My progress so far","wayback_source":[]}