Things are progressing nicely!

Because 15 Minutes to Live is a story-driven adventure game, I don't have much to show off in terms of gameplay. I've spent the last six hours building the world and writing NPC dialogue, and I'm still not done. But I can show off some of said NPC dialogue!

dialogue.png

My dialogue system is extremely hacky, but it works. Maybe I'll go into more detail about it post-jam. The advantage is that I can crank out dialogue very quickly, which is good, because there's gonna be a lot of it. I like the juxtaposition of a short, frantic time limit, and long conversations that you can't button-mash your way through because what's being said might actually be important!