{"author_link":"\/users\/goerp","author_name":"goerp","author_uid":"goerp","comments":[],"epoch":1556395859,"event":"LD44","format":"md","ldjam_node_id":150851,"likes":2,"metadata":{"p_key":"129592","p_author":"goerp","p_authorkey":"1002615","p_urlkey":"345748","p_title":"Itchy Glitchy gamey","p_cat":"LDJam ","p_event":"LD44","p_time":"1556395859","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1002615","us_name":"goerp","us_username":"goerp","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":1,"author":2615,"body":"After rejecting my first two ideas AND the two following prototypes I decided I will try another idea, and for the Commodore 64 in assembly (thanks to @hamrathdoesldjam !) and finally I'm having fun!\n\nIt will most probably be a JAM entry because I can't imagine finding the time to do some original music and\/or sound effects, but there are things happing on screen. And I'm only using 33% of my processor power (for a commodore 64 that's a third of 1Mhz). So I think I will end up with a game.\n\nBy the way: those dots on the screen are bullits, they're consuming most of my processing power now.\n\n![2019-04-27.png](\/\/\/raw\/73a\/z\/20a4c.png)","comments":0,"created":"2019-04-27T20:04:13Z","files":[],"files-timestamp":0,"id":150851,"love":2,"love-timestamp":"2019-04-27T21:55:53Z","meta":[],"modified":"2019-04-27T21:55:53Z","name":"Itchy Glitchy gamey","node-timestamp":"2019-04-27T20:14:41Z","parent":142407,"parents":[1,5,9,139254,142407],"path":"\/events\/ludum-dare\/44\/alien-easter-cat\/itchy-glitchy-gamey","published":"2019-04-27T20:10:59Z","scope":"public","slug":"itchy-glitchy-gamey","subsubtype":"","subtype":"","type":"post","version":437450},"node_metadata":{"n_key":"150851","n_urlkey":"345748","n_parent":"142407","n_path":"\/events\/ludum-dare\/44\/alien-easter-cat\/itchy-glitchy-gamey","n_slug":"itchy-glitchy-gamey","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2615","n_created":"1556395453","n_modified":"1556402153","n_version":"437450","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/alien-easter-cat\/itchy-glitchy-gamey","text":"After rejecting my first two ideas AND the two following prototypes I decided I will try another idea, and for the Commodore 64 in assembly (thanks to @hamrathdoesldjam !) and finally I'm having fun!\n\nIt will most probably be a JAM entry because I can't imagine finding the time to do some original music and\/or sound effects, but there are things happing on screen. And I'm only using 33% of my processor power (for a commodore 64 that's a third of 1Mhz). So I think I will end up with a game.\n\nBy the way: those dots on the screen are bullits, they're consuming most of my processing power now.\n\n![2019-04-27.png](\/\/\/raw\/73a\/z\/20a4c.png)","title":"Itchy Glitchy gamey","wayback_source":[]}