{"author_link":"\/users\/thevinter","author_name":"thevinter","author_uid":"thevinter","comments":[],"epoch":1556410595,"event":"LD44","format":"md","ldjam_node_id":151121,"likes":2,"metadata":{"p_key":"129758","p_author":"thevinter","p_authorkey":"1127096","p_urlkey":"345916","p_title":"Day One Watercooler","p_cat":"LDJam ","p_event":"LD44","p_time":"1556410595","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1127096","us_name":"thevinter","us_username":"thevinter","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":7,"author":127096,"body":"So, this being my second jam it went much more smoothly. This time I personally knew the artist so it was easier to organize ourselves. \n\nWe started roughly at 1PM GMT+1 and finished now, roughly 13 hours later, ready to get some sleep.\n\n**What went right**\n* I started by coding the basic movement and the camera, luckily the collisions were easy to do\n* I then proceeded to code the interaction with the environment, the text signs, the buttons and everything that doesn't have to be picked up\n* Our artist started drawing the main character, his name is still a secret! ;)\n* Once the character was ready I implemented the animations and the player's state machine\n* Then the troublesome part came: the main mechanic \n* If you still don't know in our game you can sell body parts to robots in exchange for goods and weapons, each lost body part is a specific malus for the player, I had to implement vendors that would buy the parts and give you money\n* While the artist was drawing the desert environement I started working on the vendors. I managed to do the basic selling part in a couple of hours, I could buy pretty much every good without any bug\n* After a short break I came back to the code and finished the body parts thing. It doesn't influence the gameplay but I could sell everything I had now!\n* I finished the day by composing our soundtrack\n\n**What went wrong**\n* The code is a mess!\n* I started to create random events but they're not scalable at all\n* Not enough pauses\n* Seriously, the code is really ugly\n* The controller is still not as smooth as I want it to be\n* My code is slowly becoming spaghetti so I'm seriously afraid for tomorrow...\n\nBut for now, you can listen to our soundtrack! It's very chill and perfect for sleeping! \n\nhttps:\/\/clyp.it\/a5id0nkg","comments":0,"created":"2019-04-28T00:04:13Z","files":[],"files-timestamp":0,"id":151121,"love":2,"love-timestamp":"2019-04-28T04:36:49Z","meta":[],"modified":"2019-04-28T04:36:49Z","name":"Day One Watercooler","node-timestamp":"2019-04-28T00:16:35Z","parent":144575,"parents":[1,5,9,139254,144575],"path":"\/events\/ludum-dare\/44\/shroud-synthetic-human-radiation-output-determined\/day-one-watercooler","published":"2019-04-28T00:16:35Z","scope":"public","slug":"day-one-watercooler","subsubtype":"","subtype":"","type":"post","version":438238},"node_metadata":{"n_key":"151121","n_urlkey":"345916","n_parent":"144575","n_path":"\/events\/ludum-dare\/44\/shroud-synthetic-human-radiation-output-determined\/day-one-watercooler","n_slug":"day-one-watercooler","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"127096","n_created":"1556409853","n_modified":"1556426209","n_version":"438238","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/shroud-synthetic-human-radiation-output-determined\/day-one-watercooler","text":"So, this being my second jam it went much more smoothly. This time I personally knew the artist so it was easier to organize ourselves. \n\nWe started roughly at 1PM GMT+1 and finished now, roughly 13 hours later, ready to get some sleep.\n\n**What went right**\n* I started by coding the basic movement and the camera, luckily the collisions were easy to do\n* I then proceeded to code the interaction with the environment, the text signs, the buttons and everything that doesn't have to be picked up\n* Our artist started drawing the main character, his name is still a secret! ;)\n* Once the character was ready I implemented the animations and the player's state machine\n* Then the troublesome part came: the main mechanic \n* If you still don't know in our game you can sell body parts to robots in exchange for goods and weapons, each lost body part is a specific malus for the player, I had to implement vendors that would buy the parts and give you money\n* While the artist was drawing the desert environement I started working on the vendors. I managed to do the basic selling part in a couple of hours, I could buy pretty much every good without any bug\n* After a short break I came back to the code and finished the body parts thing. It doesn't influence the gameplay but I could sell everything I had now!\n* I finished the day by composing our soundtrack\n\n**What went wrong**\n* The code is a mess!\n* I started to create random events but they're not scalable at all\n* Not enough pauses\n* Seriously, the code is really ugly\n* The controller is still not as smooth as I want it to be\n* My code is slowly becoming spaghetti so I'm seriously afraid for tomorrow...\n\nBut for now, you can listen to our soundtrack! It's very chill and perfect for sleeping! \n\nhttps:\/\/clyp.it\/a5id0nkg","title":"Day One Watercooler","wayback_source":[]}