{"author_link":"\/users\/killscreen","author_name":"killscreen","author_uid":"killscreen","comments":[],"epoch":1556416072,"event":"LD44","format":"md","ldjam_node_id":151199,"likes":4,"metadata":{"p_key":"129803","p_author":"killscreen","p_authorkey":"1148107","p_urlkey":"345961","p_title":"24 hour in... hey this is a game!","p_cat":"LDJam ","p_event":"LD44","p_time":"1556416072","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1148107","us_name":"killscreen","us_username":"killscreen","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":1,"author":148107,"body":"![ld44d1.png](\/\/\/raw\/b82\/42\/z\/20b81.png)\n\nFor our first LD we went with a simple variation on a classic.\n\nYou're a ghost; take lives to pay the toll to reach the next level, where you take lives to pay the toll to reach the next level...\n\nTODOs:\n\n* Fix that stupid dot placement\n* Sounds\n* Improve controls (it's easy to get stuck on corners trying to turn)\n* Come up with a name\n* Rest period between levels\n* Title screen?\n* Improve mobile controls\n* Difficulty tweaks\n* Fix obscure crash (upon killing two enemies in the same frame)\n\nThat said, if we get none of these done, I'm satisfied that this is totally a *game*","comments":0,"created":"2019-04-28T01:33:40Z","files":[],"files-timestamp":0,"id":151199,"love":4,"love-timestamp":"2019-04-28T06:28:51Z","meta":[],"modified":"2019-04-28T06:28:51Z","name":"24 hour in... hey this is a game!","node-timestamp":"2019-04-28T01:47:52Z","parent":148109,"parents":[1,5,9,139254,148109],"path":"\/events\/ludum-dare\/44\/soul-toll\/24-hour-in-hey-this-is-a-game","published":"2019-04-28T01:47:52Z","scope":"public","slug":"24-hour-in-hey-this-is-a-game","subsubtype":"","subtype":"","type":"post","version":438469},"node_metadata":{"n_key":"151199","n_urlkey":"345961","n_parent":"148109","n_path":"\/events\/ludum-dare\/44\/soul-toll\/24-hour-in-hey-this-is-a-game","n_slug":"24-hour-in-hey-this-is-a-game","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"148107","n_created":"1556415220","n_modified":"1556432931","n_version":"438469","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/soul-toll\/24-hour-in-hey-this-is-a-game","text":"![ld44d1.png](\/\/\/raw\/b82\/42\/z\/20b81.png)\n\nFor our first LD we went with a simple variation on a classic.\n\nYou're a ghost; take lives to pay the toll to reach the next level, where you take lives to pay the toll to reach the next level...\n\nTODOs:\n\n* Fix that stupid dot placement\n* Sounds\n* Improve controls (it's easy to get stuck on corners trying to turn)\n* Come up with a name\n* Rest period between levels\n* Title screen?\n* Improve mobile controls\n* Difficulty tweaks\n* Fix obscure crash (upon killing two enemies in the same frame)\n\nThat said, if we get none of these done, I'm satisfied that this is totally a *game*","title":"24 hour in... hey this is a game!","wayback_source":[]}