{"author_link":"\/users\/acearcher","author_name":"AceArcher","author_uid":"acearcher","comments":[],"epoch":1556416804,"event":"LD44","format":"md","ldjam_node_id":151200,"likes":4,"metadata":{"p_key":"129804","p_author":"AceArcher","p_authorkey":"1139613","p_urlkey":"345962","p_title":"Finally finally finally done animating!","p_cat":"LDJam ","p_event":"LD44","p_time":"1556416804","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1139613","us_name":"AceArcher","us_username":"acearcher","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":1,"author":139613,"body":"It might have taken all day, but I'm finally happy with how the animations look and transition! This was my first time using the animator controller to handle combo attacks, and I'm kind of proud of myself for it. I'm sure it's an obvious solution to a lot of people, but I figured it out without looking anything up, so it feels like I'm smart for figuring it out. And using the animations for the attacks means that I'm done with the attack system too, all I have to do is let the player do them on command!![animations.gif](\/\/\/raw\/d51\/22\/z\/20b97.gif)","comments":0,"created":"2019-04-28T01:34:12Z","files":[],"files-timestamp":0,"id":151200,"love":4,"love-timestamp":"2019-04-28T05:14:25Z","meta":[],"modified":"2019-04-28T05:14:25Z","name":"Finally finally finally done animating!","node-timestamp":"2019-04-28T02:00:04Z","parent":139616,"parents":[1,5,9,139254,139616],"path":"\/events\/ludum-dare\/44\/debtors-arena\/finally-finally-finally-done-animating","published":"2019-04-28T02:00:04Z","scope":"public","slug":"finally-finally-finally-done-animating","subsubtype":"","subtype":"","type":"post","version":438494},"node_metadata":{"n_key":"151200","n_urlkey":"345962","n_parent":"139616","n_path":"\/events\/ludum-dare\/44\/debtors-arena\/finally-finally-finally-done-animating","n_slug":"finally-finally-finally-done-ani","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"139613","n_created":"1556415252","n_modified":"1556428465","n_version":"438494","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/debtors-arena\/finally-finally-finally-done-animating","text":"It might have taken all day, but I'm finally happy with how the animations look and transition! This was my first time using the animator controller to handle combo attacks, and I'm kind of proud of myself for it. I'm sure it's an obvious solution to a lot of people, but I figured it out without looking anything up, so it feels like I'm smart for figuring it out. And using the animations for the attacks means that I'm done with the attack system too, all I have to do is let the player do them on command!![animations.gif](\/\/\/raw\/d51\/22\/z\/20b97.gif)","title":"Finally finally finally done animating!","wayback_source":[]}