Conducting epic stress tests
So how would I stress test my multiplayer game designed for mass connectivity and high speed AI scripts?
How about 2390 simultaneous connections, running 2390 individual characters, and monitoring them on a world map?
Those black dot's are all characters, that's just the world view, in truth the real load is running invisibly behind the scenes processing all the AI Instructions coming in.
I'm seriously impressed with the number of connections I can handle! other than my Laptops fan turning up to about mid-way (plenty of room before it hits 11) there's no noticeable game lag, the server seems to process all the incoming requests and dispatching all the appropriate events out to the connected AI's.
Really hope people enjoy playing this game! I honestly think when I launch it up onto AWS, it will be able to handle 5K connections as an average load. (Not that I don't want you to test it!)
