{"author_link":"\/users\/eelstork","author_name":"Eelstork","author_uid":"eelstork","comments":[],"epoch":1556465212,"event":"LD44","format":"md","ldjam_node_id":151805,"likes":1,"metadata":{"p_key":"130111","p_author":"Eelstork","p_authorkey":"1151275","p_urlkey":"346274","p_title":"Br2112, Royale Bro! Effective Shooting","p_cat":"LDJam ","p_event":"LD44","p_time":"1556465212","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1151275","us_name":"Eelstork","us_username":"eelstork","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":1,"author":151275,"body":"A game which, well, relies heavily on real time reflexes, precision and, (you guessed it) text input.\nFor short games I normally follow a strategy which helps not finish at the last minute, because this really hurts\n\n1) Solve an interesting problem - being a coder that's often a technical thing\n2) Bolt game rules on top. Anything that works\n3) Put in some effort to make it look nice [I AM HERE]\n4) Release\n5) If any time left, and I'm not out of steam, improve and re-release.\n\nOn the coding stretch I felt that I was under-using my framework. Even with Photon, making a game in a few hours is still a challenge and I'm worried about stability. Not expecting to get this 100% right.\nAnyway. I'd like to add more mechanics and get closer to the jam theme but no promises.\n\nhttps:\/\/youtu.be\/2_twfiUEE9Y\n\nI suddenly remembered I had a name for this game but for now, Br2112, not telling.","comments":0,"created":"2019-04-28T15:12:11Z","files":[],"files-timestamp":0,"id":151805,"love":1,"love-timestamp":"2019-04-28T17:32:47Z","meta":[],"modified":"2019-04-28T17:32:47Z","name":"Br2112, Royale Bro! Effective Shooting","node-timestamp":"2019-04-28T15:26:52Z","parent":151276,"parents":[1,5,9,139254,151276],"path":"\/events\/ludum-dare\/44\/keyboard-warriors\/br2112-royale-bro-effective-shooting","published":"2019-04-28T15:26:52Z","scope":"public","slug":"br2112-royale-bro-effective-shooting","subsubtype":"","subtype":"","type":"post","version":440390},"node_metadata":{"n_key":"151805","n_urlkey":"346274","n_parent":"151276","n_path":"\/events\/ludum-dare\/44\/keyboard-warriors\/br2112-royale-bro-effective-shooting","n_slug":"br2112-royale-bro-effective-shoo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"151275","n_created":"1556464331","n_modified":"1556472767","n_version":"440390","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/keyboard-warriors\/br2112-royale-bro-effective-shooting","text":"A game which, well, relies heavily on real time reflexes, precision and, (you guessed it) text input.\nFor short games I normally follow a strategy which helps not finish at the last minute, because this really hurts\n\n1) Solve an interesting problem - being a coder that's often a technical thing\n2) Bolt game rules on top. Anything that works\n3) Put in some effort to make it look nice [I AM HERE]\n4) Release\n5) If any time left, and I'm not out of steam, improve and re-release.\n\nOn the coding stretch I felt that I was under-using my framework. Even with Photon, making a game in a few hours is still a challenge and I'm worried about stability. Not expecting to get this 100% right.\nAnyway. I'd like to add more mechanics and get closer to the jam theme but no promises.\n\nhttps:\/\/youtu.be\/2_twfiUEE9Y\n\nI suddenly remembered I had a name for this game but for now, Br2112, not telling.","title":"Br2112, Royale Bro! Effective Shooting","wayback_source":[]}