{"author_link":"\/users\/killscreen","author_name":"killscreen","author_uid":"killscreen","comments":[],"epoch":1556476378,"event":"LD44","format":"md","ldjam_node_id":152035,"likes":4,"metadata":{"p_key":"130225","p_author":"killscreen","p_authorkey":"1148107","p_urlkey":"346388","p_title":"Boo!","p_cat":"LDJam ","p_event":"LD44","p_time":"1556476378","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1148107","us_name":"killscreen","us_username":"killscreen","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":1,"author":148107,"body":"![ld44d2.png](\/\/\/raw\/b82\/42\/z\/20fd0.png)\n\nAh, that dot placement is looking much nicer than it had been!\n\nMaking progress on [TODOs](https:\/\/ldjam.com\/events\/ludum-dare\/44\/$148109\/24-hour-in-hey-this-is-a-game):\n\n* ~~Fix that stupid dot placement~~\n* Sounds\n* ~~Improve controls (it\u2019s easy to get stuck on corners trying to turn)~~\n* Come up with a name\n* ~~Rest period between levels~~ (center square is a safe zone now, so there is some optional time to breathe)\n* Title screen?\n* ~~Improve mobile controls~~\n* Difficulty tweaks\n* Fix obscure crash (upon killing two enemies in the same frame)\n\nThings are gettin' [playable!](https:\/\/killscreen.github.io\/reverse-pacman\/)","comments":3,"comments-timestamp":"2019-04-28T19:05:05Z","created":"2019-04-28T18:26:24Z","files":[],"files-timestamp":0,"id":152035,"love":4,"love-timestamp":"2019-04-28T20:18:56Z","meta":[],"modified":"2019-04-28T20:18:56Z","name":"Boo!","node-timestamp":"2019-04-28T18:32:58Z","parent":148109,"parents":[1,5,9,139254,148109],"path":"\/events\/ludum-dare\/44\/soul-toll\/boo","published":"2019-04-28T18:32:58Z","scope":"public","slug":"boo","subsubtype":"","subtype":"","type":"post","version":441291},"node_metadata":{"n_key":"152035","n_urlkey":"346388","n_parent":"148109","n_path":"\/events\/ludum-dare\/44\/soul-toll\/boo","n_slug":"boo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"148107","n_created":"1556475984","n_modified":"1556482736","n_version":"441291","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/soul-toll\/boo","text":"![ld44d2.png](\/\/\/raw\/b82\/42\/z\/20fd0.png)\n\nAh, that dot placement is looking much nicer than it had been!\n\nMaking progress on [TODOs](https:\/\/ldjam.com\/events\/ludum-dare\/44\/$148109\/24-hour-in-hey-this-is-a-game):\n\n* ~~Fix that stupid dot placement~~\n* Sounds\n* ~~Improve controls (it\u2019s easy to get stuck on corners trying to turn)~~\n* Come up with a name\n* ~~Rest period between levels~~ (center square is a safe zone now, so there is some optional time to breathe)\n* Title screen?\n* ~~Improve mobile controls~~\n* Difficulty tweaks\n* Fix obscure crash (upon killing two enemies in the same frame)\n\nThings are gettin' [playable!](https:\/\/killscreen.github.io\/reverse-pacman\/)","title":"Boo!","wayback_source":[]}