{"author_link":"\/users\/jkniest","author_name":"jkniest","author_uid":"jkniest","comments":[],"epoch":1556477808,"event":"LD44","format":"md","ldjam_node_id":152059,"likes":4,"metadata":{"p_key":"130236","p_author":"jkniest","p_authorkey":"1014506","p_urlkey":"346399","p_title":"Added field type models and populated map","p_cat":"LDJam ","p_event":"LD44","p_time":"1556477808","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1014506","us_name":"jkniest","us_username":"jkniest","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":12,"author":14506,"body":"We have finally integrated all missing models for all field types and for the dices. Also the map is now populated with a lot of different types. We have play tested a few rounds (two players and one bot) and it really was fun to play.\n\nOur next steps are:\n- Implementing abbreviations (which costs life)\n- Implementing more field types (Skip field, Shops)\n- And making all UI elements (main menu, pause menu, etc.)\n\n![Bildschirmfoto 2019-04-28 um 20.50.08.png](\/\/\/raw\/aa8\/3\/z\/21019.png)\n![Bildschirmfoto 2019-04-28 um 20.55.32.png](\/\/\/raw\/aa8\/3\/z\/2101d.png)\n![Bildschirmfoto 2019-04-28 um 20.55.50.png](\/\/\/raw\/aa8\/3\/z\/2101e.png)\n![Bildschirmfoto 2019-04-28 um 20.56.01.png](\/\/\/raw\/aa8\/3\/z\/2101f.png)\n![Bildschirmfoto 2019-04-28 um 20.56.15.png](\/\/\/raw\/aa8\/3\/z\/21020.png)\n\n---\n\nModels & graphics made by @Hacktier","comments":0,"created":"2019-04-28T18:50:25Z","files":[],"files-timestamp":0,"id":152059,"love":4,"love-timestamp":"2019-04-28T21:13:56Z","meta":[],"modified":"2019-04-28T21:13:56Z","name":"Added field type models and populated map","node-timestamp":"2019-04-28T18:59:28Z","parent":145313,"parents":[1,5,9,139254,145313],"path":"\/events\/ludum-dare\/44\/game-of-fields\/added-field-type-models-and-populated-map","published":"2019-04-28T18:56:48Z","scope":"public","slug":"added-field-type-models-and-populated-map","subsubtype":"","subtype":"","type":"post","version":441438},"node_metadata":{"n_key":"152059","n_urlkey":"346399","n_parent":"145313","n_path":"\/events\/ludum-dare\/44\/game-of-fields\/added-field-type-models-and-populated-map","n_slug":"added-field-type-models-and-popu","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"14506","n_created":"1556477425","n_modified":"1556486036","n_version":"441438","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/game-of-fields\/added-field-type-models-and-populated-map","text":"We have finally integrated all missing models for all field types and for the dices. Also the map is now populated with a lot of different types. We have play tested a few rounds (two players and one bot) and it really was fun to play.\n\nOur next steps are:\n- Implementing abbreviations (which costs life)\n- Implementing more field types (Skip field, Shops)\n- And making all UI elements (main menu, pause menu, etc.)\n\n![Bildschirmfoto 2019-04-28 um 20.50.08.png](\/\/\/raw\/aa8\/3\/z\/21019.png)\n![Bildschirmfoto 2019-04-28 um 20.55.32.png](\/\/\/raw\/aa8\/3\/z\/2101d.png)\n![Bildschirmfoto 2019-04-28 um 20.55.50.png](\/\/\/raw\/aa8\/3\/z\/2101e.png)\n![Bildschirmfoto 2019-04-28 um 20.56.01.png](\/\/\/raw\/aa8\/3\/z\/2101f.png)\n![Bildschirmfoto 2019-04-28 um 20.56.15.png](\/\/\/raw\/aa8\/3\/z\/21020.png)\n\n---\n\nModels & graphics made by @Hacktier","title":"Added field type models and populated map","wayback_source":[]}